Difference between revisions of "Weather"

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=Weather Object=
[[Category:Editor Reference]]
'''Weather''' objects are found in the [[Object Window]] under [[:Category:WorldData|WorldData]].
[[Category:Object Classes]]
<br><br>
[[Category:WorldData]]
To create a new Weather, right-click in the list of Weathers in the [[Object Window]] and select "new" from the popup. To create a new Weather based off an existing one, right-click the Weather you wish to use as a basis and select "duplicate".  To delete an existing Weather, right-click that Weather and select delete.
'''Type:''' <code>WTHR</code>
<BR/>
'''Papyrus:''' [[Weather Script]]


=Weather Dialog=
Weather [[:Category:Object_Classes|objects]] are found in the [[Object Window]] under [[:Category:WorldData|WorldData]].
[[image:jb_Weather01a.jpg]]
<br><br>


==ID==
To create a new Weather, right-click in the list of Weathers in the [[Object Window]] and select "new" from the popup. To create a new Weather based off an existing one, right-click the Weather you wish to use as a basis and select "duplicate".  To delete an existing Weather, right-click that Weather and select delete.
The editor ID of the Weather Object.


==Show Color In Render Window==
== Editor Dialog ==
 
[[File:Weather Editor.png|thumb|right|900px]]
==General Tab==
*{{Template:Editor:Property:ID}}
===Type===
*'''Show Color In Render Window:'''
*'''Ambient''': An underlying color for the scene.
{{ClearFloats}}
*'''Cloud Layer''':
*'''Cloud LOD Ambient''':
*'''Cloud LOD Diffuse''':
*'''Effect Lighting''':
*'''Fog Far/Near''': Fog color. This also ajusts the color of water reflections.
*'''Horizon''': The color of the sky at the horizon.
*'''Moon Glare''':
*'''Sky Statics''':
*'''Sky-Lower/Upper''': The color of the sky at lower and upper levels. (horizon color blends into lower sky color and lower sky blends into upper sky color)
*'''Stars''': The color of the stars.
*'''Sun''': The color of the sun disc.
*'''Sun Glare''':
*'''Sunlight''': The color of the sunlight. This is the directional light color for the scene.
*'''Water Multiplier''':
 
===Time===
*'''Day''': The color of the specified component during the daytime.
*'''Night''': The color of the specified component at nighttime.
*'''Sunrise''': The color of the specified component at sunrise.
*'''Sunset''': The color of the specified component at sunset. (see [[Climate]] pageon how to define these times of day)
 
===Color===
Enter specific EGB values or press "Select Color" and use the color picker.
 
===ImageSpace===
Choose an [[Imagespace]] from the drop down list that is used the weather type.
 
===Aurora===
 
===Fog Distance Day/Night===
Specify near and far clip planes for fog during different times of day. These also effect how water reflects the fog color.
<Br>
*'''Near/Far''':
*'''Pow''':
*'''Max''':
 
===Cloud Textures===
Click "Edit" to choose a cloud texture (.dds) for current layer.
*'''Layer''':Selects which cloud layer to make changes to.
*'''Disabled''':
*'''Cloud Speed''': Selects the speed the clouds move on the current layer.
*'''Alpha''':
 
===Wind Direction===
 
===Wind Dir Range===
 
===Wind Speed===
How windy it is. Affects cloud and tree movement.
 
===Trans Delta===
In game hours, how long it takes to fully transition into this weather type once a transition begins.
 
===Sun Glare===
How much glare there is around the sun disc.
 
===Sun Damage===
How much damage the sun does to vampires during daytime hours.
 
==Direction Ambient Tab==
Choose from Day, Night, Sunrise, and Sunset.
 
===Set From Ambient===
 
===X+/-===
 
===Y+/-===
 
===Z+/-===
 
===Specular===
* Enter specific RGB values or press "Select Color" and use the color picker.
* '''Fresnel Power''':
<br>
==Precipitation Tab==
===Precipitation===
*Choose a [[Shader Particle Geometry]] from the drop down to be used as the precipitation model (.nif).
*'''Begin Fade In''': Slider specifies the point in time along a transition ''into'' this weather type when particles will begin to enter the scene.
**Example: A value of 0.8 means that you will begin seeing precipitation particles after this weather is 80% transitioned in.
*'''End Fade Out''': Slider specifies the point in time along a transition ''out of'' this weather type when particles will no longer appear in the scene.
**Example: A value of 0.2 means that you will no longer see precipitation once a transition out of this weather type into another one is 20% complete.
 
===Thunder/Lightning===
*'''Begin Fade In:''' Slider specifies the point in time along a transition ''into'' this weather type when particles will begin to enter the scene.
** Example: A value of 0.8 means that you will begin seeing precipitation particles after this weather is 80% transitioned in.
*'''End Fade Out:''' Slider specifies the point in time along a transition ''out of'' this weather type when particles will no longer appear in the scene.
** Example: A value of 0.2 means that you will no longer see precipitation once a transition out of this weather type into another one is 20% complete.
*'''Frequency:''' Slider determines how frequently you will see thunder/lightning.
 
===Weather Classification===
Choose the appropriate classification for this weather type.  This will affect things such as water surfaces, NPC dialogue, and other game logic.
*'''Pleasant''':
*'''Cloudy''':
*'''Rainy''':
*'''Snow''':
*'''None''':
 
===Lightning Color===
Choose a color for lightning flashes. (Enter specific RGB values or press "Select Color" and use the color picker.)
 
==Sound Tab==
Drag and drop sounds from the [[Object Window]] into this list. Double-click a sound to toggle its type.
* The list box defines every sound associated with this weather type.
* Wind and precipitation sounds play as looping sounds while thunder sounds will play as a one-time sound when a lightning strike is initiated by the system.
* To delete a sound, right-click the sound and select delete.
 
==Effects Tab==
===Visual Effect===
Choose a [[Visual Effect]] from the drop down list.
*'''Begin Effect''':
*'''End Effect''':
 
===Sky Statics===
 
 
[[Category:Game Systems]]
[[Category:WorldData]]
[[Category:Object Classes]]


[[Category:Needs Skyrim Update]]
== See Also ==
*[[:Category:WorldData|WorldData Category]]

Latest revision as of 03:24, 23 February 2023

Type: WTHR
Papyrus: Weather Script

Weather objects are found in the Object Window under WorldData.

To create a new Weather, right-click in the list of Weathers in the Object Window and select "new" from the popup. To create a new Weather based off an existing one, right-click the Weather you wish to use as a basis and select "duplicate". To delete an existing Weather, right-click that Weather and select delete.

Editor Dialog[edit | edit source]

Weather Editor.png
  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Show Color In Render Window:

See Also[edit | edit source]