Difference between revisions of "Weather Script"
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imported>Plplecuyer |
imported>Qazaaq |
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[[Category:Papyrus]] | [[Category:Papyrus]] | ||
[[Category:Script Objects]] | [[Category:Script Objects]] | ||
[[Category:WorldData]] | |||
'''Extends:''' [[Form Script]] | '''Extends:''' [[Form Script]] | ||
Revision as of 01:40, 13 June 2016
Extends: Form Script
Script for the manipulation of the weather.
Definition
ScriptName Weather extends Form Native Hidden
Properties
None
Global Functions
- Function EnableAmbientParticles(bool abEnable)
- Enables/disables ambient weather particles in the game
- Weather Function FindWeather(int auiType)
- Finds a weather from the currently occupied region or climate by the specified type.
- Weather Function GetCurrentWeather()
- Gets the current weather.
- float Function GetCurrentWeatherTransition()
- Returns a value from 0.0 to 1.0 describing how far in the current weather has transitioned.
- Weather Function GetOutgoingWeather()
- Gets the weather which is currently transitioning out.
- int Function GetSkyMode()
- Gets a code representing the mode the sky is currently in.
- Function ReleaseOverride()
- Tells the sky to release its overriding weather.
Member Functions
- Function ForceActive(bool abOverride)
- Forces this to be the active weather immediately, without transition.
- int function GetClassification()
- Gets the classification code for this weather object.
- Function SetActive(bool abOverride, bool abAccelerate)
- Sets the active weather on the sky to be this weather.