Difference between revisions of "ZoomData"

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(Added object type code and property templates.)
m (Remove rogue bullet point.)
 
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== Editor Dialog ==
== Editor Dialog ==
[[File:ZoomData_Editor.png|right]]
[[File:ZoomData_Editor.png|right]]
**{{Template:Editor:Property:ID}}
*{{Template:Editor:Property:ID}}
*'''FOV Mult:''' The field of view multiplier to apply while zoomed.
*'''FOV Mult:''' The field of view multiplier to apply while zoomed.
*'''Overlay:''' The crosshair overlay art to apply while zoomed.  
*'''Overlay:''' The crosshair overlay art to apply while zoomed.  

Latest revision as of 20:00, 27 February 2023

Type: ZOOM
Papyrus: None

The ZoomData object is used by Weapons and Object Mods to define how a Weapon should appear while looking through scopes and sights.

Editor Dialog[edit | edit source]

ZoomData Editor.png
  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • FOV Mult: The field of view multiplier to apply while zoomed.
  • Overlay: The crosshair overlay art to apply while zoomed.
  • Imagespace Modifier: The ImagespaceModifier to apply while zoomed.
  • Camera Offset
    • x: The camera offset on the X axis to apply while zoomed.
    • y: The camera offset on the Y axis to apply while zoomed.
    • z: The camera offset on the Z axis to apply while zoomed.

See Also[edit | edit source]