Difference between revisions of "ZoomData"

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imported>Qazaaq
(Created page with "Category:Editor Reference Category:Object_Classes Category:Miscellaneous '''Papyrus:''' None The ZoomData object is used by [Weapon]s and [Object Mod]s to define...")
 
imported>Qazaaq
(Added ZoomData editor object.)
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'''Papyrus:''' None
'''Papyrus:''' None


The ZoomData object is used by [Weapon]s and [Object Mod]s to define how a weapon should appear while looking through scopes and sights.
The ZoomData object is used by [[Weapon]]s and [[Object Mod]]s to define how a weapon should appear while looking through scopes and sights.




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[[File:ZoomData_Editor.png|right]]
[[File:ZoomData_Editor.png|right]]
*'''ID:''' The editor ID which is used by the Creation Kit.
*'''ID:''' The editor ID which is used by the Creation Kit.
*'''FOV Mult:''' The field of view multiplier to apply while zoomed.
*'''Overlay:''' The crosshair overlay art to apply while zoomed.
*'''Imagespace Modifier:''' The [[ImagespaceModifier]] to apply while zoomed.
*'''Camera Offset'''
**'''x:''' The camera offset on the X axis to apply while zoomed.
**'''y:''' The camera offset on the Y axis to apply while zoomed.
**'''z:''' The camera offset on the Z axis to apply while zoomed.
{{ClearFloats}}
{{ClearFloats}}


== See Also ==
== See Also ==
*[[:Category:Miscellaneous|Miscellaneous Category]]
*[[:Category:Miscellaneous|Miscellaneous Category]]

Revision as of 17:26, 13 September 2017

Papyrus: None

The ZoomData object is used by Weapons and Object Mods to define how a weapon should appear while looking through scopes and sights.


Editor Dialog

ZoomData Editor.png
  • ID: The editor ID which is used by the Creation Kit.
  • FOV Mult: The field of view multiplier to apply while zoomed.
  • Overlay: The crosshair overlay art to apply while zoomed.
  • Imagespace Modifier: The ImagespaceModifier to apply while zoomed.
  • Camera Offset
    • x: The camera offset on the X axis to apply while zoomed.
    • y: The camera offset on the Y axis to apply while zoomed.
    • z: The camera offset on the Z axis to apply while zoomed.

See Also