Difference between revisions of "Actor Script"

85 bytes added ,  02:16, 23 June 2018
m
→‎F4SE Member Functions: Corrected some typos, and missing/invalid links. Also increased the consistency of the function description wording.
imported>Qazaaq
(Undo revision 9321 by Scrivener07 (talk))
imported>Homecom
m (→‎F4SE Member Functions: Corrected some typos, and missing/invalid links. Also increased the consistency of the function description wording.)
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== F4SE Member Functions ==
== F4SE Member Functions ==
*ObjectReference Function [[GetFurnitureReference - Actor|GetFurnitureReference]]()
*[[ObjectReference Script|ObjectReference]] Function [[GetFurnitureReference - Actor|GetFurnitureReference]]()
**Returns the furniture reference for this actor.
**Returns the current furniture reference object, if any.
*[[Owner Struct - InstanceData|Owner]] Function [[GetInstanceOwner - Actor|GetInstanceOwner]](int slotIndex)
*[[Owner Struct - InstanceData|Owner]] Function [[GetInstanceOwner - Actor|GetInstanceOwner]](int slotIndex)
**Obtains [[Owner Struct - InstanceData|Owner]] struct for the item in the given slot on an actor, if it exists.
**Returns the [[Owner Struct - InstanceData|Owner]] struct for the item in the specified [[Biped Slots|Biped Slot]].
*[[WornItem Struct - Actor|WornItem]] Function [[GetWornItem - Actor|GetWornItem]](int slotIndex, bool firstPerson)
*[[WornItem Struct - Actor|WornItem]] Function [[GetWornItem - Actor|GetWornItem]](int slotIndex, bool firstPerson)
**Obtains [[WornItem Struct - Actor|WornItem]] information about an actors [[Biped Slots|Biped Slot]].
**Returns the [[WornItem Struct - Actor|WornItem]] struct for the item in the specified [[Biped Slots|Biped Slot]].
*[[Object Mod]] Function [[GetWornItemMods - Actor|GetWornItemMods]](int slotIndex)
*[[ObjectMod Script|ObjectMod]] Function [[GetWornItemMods - Actor|GetWornItemMods]](int slotIndex)
**Obtains all the [[Object Mod|Object Mods]] for an item at a particular [[Biped Slots|Biped Slot]].
**Returns all of the [[ObjectMod Script|ObjectMod]] objects for the item in the specified [[Biped Slots|Biped Slot]].
*Function [[QueueUpdate - Actor|QueueUpdate]](bool bFacegen, int flags)
*Function [[QueueUpdate - Actor|QueueUpdate]](bool bFacegen, int flags)
**Updates the entire actor from the ground-up.
**Updates the entire actor from the ground-up.
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