Difference between revisions of "Data File"
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[[Category:Editor Reference]] | [[Category:Editor Reference]] | ||
[[Category:Game Files]] | [[Category:Game Files]] | ||
Master Files(.esm) and Plugin Files(.esp) are the core data files of Fallout. By tradition, the file extensions stand for '''E'''lder '''S'''crolls '''M'''aster and '''E'''lder '''S'''crolls '''P'''lugin. | Master Files(.esm) and Plugin Files(.esp) are the core data files of Fallout. By tradition, the file extensions stand for '''E'''lder '''S'''crolls '''M'''aster and '''E'''lder '''S'''crolls '''P'''lugin. | ||
A master file acts as a database of all of the data for the world, including object data, dialogue, gameplay settings, object placements, AI settings, landscape, cells, etc. The Creation Kit is the tool we use to view and edit master files and plugins. | A master file acts as a database of all of the data for the world, including object data, dialogue, gameplay settings, object placements, AI settings, landscape, cells, etc. The Creation Kit is the tool we use to view and edit master files and plugins. | ||
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A plug-in (ESP) file relies on information from a Master ESM file. Plug-ins can only refer to information in another plug-in indirectly by using scripts. They can only refer directly to data from a master file (though they can refer to multiple master files). | A plug-in (ESP) file relies on information from a Master ESM file. Plug-ins can only refer to information in another plug-in indirectly by using scripts. They can only refer directly to data from a master file (though they can refer to multiple master files). | ||
= | == See Also == | ||
* | *[[:Category:Game_Files|Game Files Category]] |