Difference between revisions of "Data File"

116 bytes added ,  01:46, 1 October 2017
→‎Files: Corrected the handling of .esl files since CC content does not auto-activate even if purchased and downloaded.
imported>ShadeMe
(Updated Light Master file entry with more detailed information.)
imported>Google0011
(→‎Files: Corrected the handling of .esl files since CC content does not auto-activate even if purchased and downloaded.)
Line 42: Line 42:
**As long as development is done on compacted .esp files that match released .esl files, forms can be added under the 2,048 form limit, and existing forms can be edited without issue.
**As long as development is done on compacted .esp files that match released .esl files, forms can be added under the 2,048 form limit, and existing forms can be edited without issue.


*.esl Files released by Bethesda Game Studios (Creation Club releases) are loaded automatically by the game.
*.esl Files released by Bethesda Game Studios (Creation Club releases) are flagged as master files and will load with the .esm files.
*.esl Files released by Modders must be activated in the game's load order, like normal plugins. They load after .esm files, but before .esp files.
*.esl Files released by Modders are flagged the same as .esp files and will load with other .esp files.
*.esl Files must be activated in the load order before the game will load them. They can be ordered in any position the UI will allow.


'''Save:''' <code>.fos</code>
'''Save:''' <code>.fos</code>
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