Difference between revisions of "Papyrus FAQs"

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611 bytes added ,  12:31, 11 May 2016
imported>Digitalparanoid
imported>Digitalparanoid
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=== When I call Activate() on a stack of items dropped by the player, only one item in the stack is returned. ===
=== When I call Activate() on a stack of items dropped by the player, only one item in the stack is returned. ===
This is a known issue, but it is unknown whether there will be a fix. If there is a fix, there will be an alternate function.
According to SmkViper:
<pre>
We don't add or change parameters to existing functions after they've been
released (because it would require all scripts using that function to be changed
or recompiled). That's not to say new functions cannot be added, but no promises.
Because of the heavy use of Activate in scripts, I'm very wary of changing its
behavior, but I'll look into it. An alternative solution might be to add an
ActivateAll function instead of "fixing" Activate.
</pre>
=== Why do the FindAllReferences* functions appear to return references in the player's inventory? ===
=== Why do the FindAllReferences* functions appear to return references in the player's inventory? ===
=== Does the FindAllReferencesWithKeyword function accept a Formlist as a parameter? ===
=== Does the FindAllReferencesWithKeyword function accept a Formlist as a parameter? ===

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