Difference between revisions of "SetActivateTextOverride - ObjectReference"

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imported>Cobalt027
imported>Tania
 
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SuperMutantRef.SetActivateTextOverride(TicklePromptMessage)
SuperMutantRef.SetActivateTextOverride(TicklePromptMessage)
</source>
</source>
 
== Notes ==
* It's currently unknown how to override the text for doors, containers and furniture as this function does nothing for them.
== See Also ==
== See Also ==
*[[ObjectReference Script]]
*[[ObjectReference Script]]
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