imported>Cdcooley |
imported>Vitamant |
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| =Weather Object=
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| '''Weather''' objects are found in the [[Object Window]] under [[:Category:WorldData|WorldData]].
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| <br><br>
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| To create a new Weather, right-click in the list of Weathers in the [[Object Window]] and select "new" from the popup. To create a new Weather based off an existing one, right-click the Weather you wish to use as a basis and select "duplicate". To delete an existing Weather, right-click that Weather and select delete.
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| =Weather Dialog=
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| [[image:jb_Weather01a.jpg]]
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| <br><br>
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|
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| ==ID==
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| The editor ID of the Weather Object.
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| ==Show Color In Render Window==
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|
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| ==General Tab==
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| ===Type===
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| *'''Ambient''': An underlying color for the scene.
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| *'''Cloud Layer''':
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| *'''Cloud LOD Ambient''':
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| *'''Cloud LOD Diffuse''':
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| *'''Effect Lighting''':
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| *'''Fog Far/Near''': Fog color. This also ajusts the color of water reflections.
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| *'''Horizon''': The color of the sky at the horizon.
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| *'''Moon Glare''':
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| *'''Sky Statics''':
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| *'''Sky-Lower/Upper''': The color of the sky at lower and upper levels. (horizon color blends into lower sky color and lower sky blends into upper sky color)
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| *'''Stars''': The color of the stars.
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| *'''Sun''': The color of the sun disc.
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| *'''Sun Glare''':
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| *'''Sunlight''': The color of the sunlight. This is the directional light color for the scene.
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| *'''Water Multiplier''':
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|
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| ===Time===
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| *'''Day''': The color of the specified component during the daytime.
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| *'''Night''': The color of the specified component at nighttime.
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| *'''Sunrise''': The color of the specified component at sunrise.
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| *'''Sunset''': The color of the specified component at sunset. (see [[Climate]] pageon how to define these times of day)
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|
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| ===Color===
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| Enter specific EGB values or press "Select Color" and use the color picker.
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| ===ImageSpace===
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| Choose an [[Imagespace]] from the drop down list that is used the weather type.
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| ===Aurora===
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| ===Fog Distance Day/Night===
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| Specify near and far clip planes for fog during different times of day. These also effect how water reflects the fog color.
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| <Br>
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| *'''Near/Far''':
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| *'''Pow''':
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| *'''Max''':
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| ===Cloud Textures===
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| Click "Edit" to choose a cloud texture (.dds) for current layer.
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| *'''Layer''':Selects which cloud layer to make changes to.
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| *'''Disabled''':
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| *'''Cloud Speed''': Selects the speed the clouds move on the current layer.
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| *'''Alpha''':
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| ===Wind Direction===
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| ===Wind Dir Range===
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| ===Wind Speed===
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| How windy it is. Affects cloud and tree movement.
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| ===Trans Delta===
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| In game hours, how long it takes to fully transition into this weather type once a transition begins.
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| ===Sun Glare===
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| How much glare there is around the sun disc.
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| ===Sun Damage===
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| How much damage the sun does to vampires during daytime hours.
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| ==Direction Ambient Tab==
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| Choose from Day, Night, Sunrise, and Sunset.
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| ===Set From Ambient===
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| ===X+/-===
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| ===Y+/-===
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| ===Z+/-===
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| ===Specular===
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| * Enter specific RGB values or press "Select Color" and use the color picker.
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| * '''Fresnel Power''':
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| <br>
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| ==Precipitation Tab==
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| ===Precipitation===
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| *Choose a [[Shader Particle Geometry]] from the drop down to be used as the precipitation model (.nif).
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| *'''Begin Fade In''': Slider specifies the point in time along a transition ''into'' this weather type when particles will begin to enter the scene.
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| **Example: A value of 0.8 means that you will begin seeing precipitation particles after this weather is 80% transitioned in.
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| *'''End Fade Out''': Slider specifies the point in time along a transition ''out of'' this weather type when particles will no longer appear in the scene.
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| **Example: A value of 0.2 means that you will no longer see precipitation once a transition out of this weather type into another one is 20% complete.
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| ===Thunder/Lightning===
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| *'''Begin Fade In:''' Slider specifies the point in time along a transition ''into'' this weather type when particles will begin to enter the scene.
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| ** Example: A value of 0.8 means that you will begin seeing precipitation particles after this weather is 80% transitioned in.
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| *'''End Fade Out:''' Slider specifies the point in time along a transition ''out of'' this weather type when particles will no longer appear in the scene.
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| ** Example: A value of 0.2 means that you will no longer see precipitation once a transition out of this weather type into another one is 20% complete.
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| *'''Frequency:''' Slider determines how frequently you will see thunder/lightning.
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| ===Weather Classification===
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| Choose the appropriate classification for this weather type. This will affect things such as water surfaces, NPC dialogue, and other game logic.
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| *'''Pleasant''':
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| *'''Cloudy''':
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| *'''Rainy''':
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| *'''Snow''':
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| *'''None''':
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| ===Lightning Color===
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| Choose a color for lightning flashes. (Enter specific RGB values or press "Select Color" and use the color picker.)
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| ==Sound Tab==
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| Drag and drop sounds from the [[Object Window]] into this list. Double-click a sound to toggle its type.
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| * The list box defines every sound associated with this weather type.
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| * Wind and precipitation sounds play as looping sounds while thunder sounds will play as a one-time sound when a lightning strike is initiated by the system.
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| * To delete a sound, right-click the sound and select delete.
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| ==Effects Tab==
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| ===Visual Effect===
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| Choose a [[Visual Effect]] from the drop down list.
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| *'''Begin Effect''':
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| *'''End Effect''':
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| ===Sky Statics===
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| [[Category:Game Systems]]
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| [[Category:WorldData]]
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| [[Category:Object Classes]]
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| [[Category:Needs Skyrim Update]]
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