Difference between revisions of "Category talk:Papyrus"
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Sounds like a good idea! I'd tweak the name to [[Scripting MagicEffect]] but aside from that it sounds great! I'll get it set up. [[User:Aib|Aib]] ([[User talk:Aib|talk]]) 2016-11-06T20:21:05 (EST) | Sounds like a good idea! I'd tweak the name to [[Scripting MagicEffect]] but aside from that it sounds great! I'll get it set up. [[User:Aib|Aib]] ([[User talk:Aib|talk]]) 2016-11-06T20:21:05 (EST) | ||
== Story Events == | |||
None are listed, but I can confirm that OnStoryIncreaseLevel is valid(I use it in a mod), Bethesda only choose to use stage fragments for this particular Story Event. However, OnStoryKillActor, this is used in a story event quest script. Wondering if it were ok to add these two. Obviously, many of them from Skyrim can't be used though since their respective event nodes were removed in Fallout 4. --[[User:Rasikko|Rasikko]] ([[User talk:Rasikko|talk]]) 2018-02-27T11:16:11 (EST) |
Revision as of 11:16, 27 February 2018
Papyrus Concepts
Threedee I see you have added the statements reference to the papyrus concepts sidebar. I do agree that information about statements belong on the side bar, though linking the statement reference on the concepts sidebar doesnt follow the established format. The other papyrus concepts have a 'concept' page backed by a reference page. For example Arrays (Papyrus) the concept page is backed by the Array_Reference. Instead of linking directly to the statement reference you should create a statement concepts page backed by the established statement reference.--Scrivener07 (talk) 2016-06-17T21:42:35 (EDT)
Example Scripts
Hi, I've made a script which is designed to increment an actor value in a loop while a magic effect's duration is active; it's potentially useful enough and widely applicable that I've polished it up for general use and would like to post it here for anyone interested in using it to use. Is there a category or spot which it would work best? Aib (talk) 2016-11-06T02:20:52 (EST)
Thanks for considering a contribution.
That sounds like a good addition to the tutorials section.
The tutorials section is very bare at the moment so I would create a new page for your script and add it directly to the Tutorials Category section.
I also have a script I want to contribute for creating user logs which I have been grooming over time.
Im thinking a good sub category would be Scripting Guides which is broad enough to include samples, examples, snippets, and even inclusive libraries.
For now the most important decision is agreeing to use a consistent naming convention for user contributed script PAGES.
How about this format? (note wiki urls are case sensitive)
- <Scripting_><A short descriptive title>
I will create the scripting guide category under tutorials where we can collaborate further about formatting and conventions. You can click the red link Scripting_ActorValueMagicEffect to create your specific page if you like or one of another name if that page title is not accurate enough. Scrivener07 (talk) 2016-11-06T18:12:09 (EST)
Sounds like a good idea! I'd tweak the name to Scripting MagicEffect but aside from that it sounds great! I'll get it set up. Aib (talk) 2016-11-06T20:21:05 (EST)
Story Events
None are listed, but I can confirm that OnStoryIncreaseLevel is valid(I use it in a mod), Bethesda only choose to use stage fragments for this particular Story Event. However, OnStoryKillActor, this is used in a story event quest script. Wondering if it were ok to add these two. Obviously, many of them from Skyrim can't be used though since their respective event nodes were removed in Fallout 4. --Rasikko (talk) 2018-02-27T11:16:11 (EST)