Difference between revisions of "Category talk:Tutorials"
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imported>Catwheezle (→Question about contributing tips: new section) |
imported>Goggle |
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Thanks in advance. | Thanks in advance. | ||
:Finalizing Navmeshes in Fallout 4 seems to be safe, but as you're new to modding it appears, you can take the Skyrim-safe route and only finalize when you need to connect a triangle to a load door in the exterior cell. In Skyrim it is safe to move vanilla triangles, but not safe to delete any of them.--[[User:Twilight Sky|Twilight Sky]] ([[User talk:Twilight Sky|talk]]) 2016-09-15T11:40:48 (EDT) |
Revision as of 10:40, 15 September 2016
Q: Why does Creation Kit not load assets?
A: After Creation Kit is installed on you'r PC, you will need B.A.E. to obtain Fallout 4 game assets.
Question about contributing tips
I've recently got into modding Fallout 4 and would like to contribute tips and tricks articles as I learn. Where is the best place/format to post this?
For example: I just figured out a way to avoid finalizing or editing vanilla external navmeshes while still allowing companions to follow the player out of custom interior cells. It took a few days to figure out and I'd like to share the information I learned so that the next person who wants this solution can find it.
Thanks in advance.
- Finalizing Navmeshes in Fallout 4 seems to be safe, but as you're new to modding it appears, you can take the Skyrim-safe route and only finalize when you need to connect a triangle to a load door in the exterior cell. In Skyrim it is safe to move vanilla triangles, but not safe to delete any of them.--Twilight Sky (talk) 2016-09-15T11:40:48 (EDT)