Difference between revisions of "Activator"
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imported>Qazaaq (Added editor object.) |
imported>Qazaaq m (Removed copypasta from door page) |
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== Editor Dialog == | == Editor Dialog == | ||
[[File:Activator_Editor.png]] | [[File:Activator_Editor.png]] | ||
*'''ID:''' The editor ID | *'''ID:''' The editor ID which is used by the Creation Kit. | ||
*'''Name:''' The name | *'''Name:''' The name as it will appear in-game. | ||
*'''Model:''' The 3D model used by this | *'''Model:''' The 3D model used by this object. | ||
*'''Sounds''' | *'''Sounds''' | ||
**'''Activate:''' | **'''Activate:''' |
Revision as of 12:38, 20 April 2017
Papyrus: Activator Script
An activator is an object that can be used (or activated) by an Actor or another activator.
Editor Dialog
- ID: The editor ID which is used by the Creation Kit.
- Name: The name as it will appear in-game.
- Model: The 3D model used by this object.
- Sounds
- Activate:
- Looping:
- NavMesh Generation Import Option
- Collision Geometry:
- Bounding Box:
- Filter:
- Ground:
- Forced Loc Ref Type:
- Activate Text Override:
- Water Type:
- No Displacement:
- Add Destruction Data:
- Keywords: A list of keywords that signal information to other game systems.
- Flags
- Dangerous:
- Obstacle:
- On Local Map:
- Non Occlurder:
- Never Fades:
- Is Marker:
- Heading Marker:
- Headtrack Marker:
- Random Anim Start:
- Used As Platform:
- Ignore Object Interaction:
- Ignored By Sandbox:
- Child Can Use:
- Must Update Anims:
- Pack-In Use Only:
- Default Primitive Color:
- Interaction Conditions:
- <<:
- >>:
- New:
- Native Terminal:
- Actor Values:
- Actor Value:
- Amount:
- Papyrus Scripts: A list of Papyrus scripts attached to this object.
- Add: Adds a papyrus script to this object.
- Remove: Removes the selected papyrus script from this object.
- Properties: Shows the papyrus property editor for the selected script.
- Radio Receiver Data:
- Is A Radio:
- Starts Active:
- No Signal Static:
- Frequency:
- Volume:
- Output Model Override:
- Is A Radio:
- Preview Transform: