Difference between revisions of "Activator Script"

From the Fallout4 CreationKit Wiki
Jump to navigation Jump to search
imported>Plplecuyer
 
imported>Qazaaq
 
Line 2: Line 2:
[[Category:Papyrus]]
[[Category:Papyrus]]
[[Category:Script Objects]]
[[Category:Script Objects]]
[[Category:WorldObjects]]
'''Extends:''' [[Form Script]]


'''Extends:''' [[Form Script]]
'''Editor:''' [[Activator]]


Script for the manipulation of activator base objects.
Script for the manipulation of activator base objects.
Line 24: Line 26:
== Events ==
== Events ==
None
None
== See Also ==
*[[:Category:WorldObjects|WorldObjects Category]]

Latest revision as of 13:35, 20 April 2017

Extends: Form Script

Editor: Activator

Script for the manipulation of activator base objects.

Definition[edit | edit source]

ScriptName Activator extends Form Native Hidden

Properties[edit | edit source]

None

Global Functions[edit | edit source]

None

Member Functions[edit | edit source]

  • bool Function IsRadio()
    • Returns whether this activator is a radio or not.

Events[edit | edit source]

None

See Also[edit | edit source]