Difference between revisions of "ColorForm"
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'''Papyrus:''' None | '''Papyrus:''' None | ||
=Overview= | |||
ColorForms define reusable colors that can be cited by other forms. For example, the list of skin colors available in chargen is a list of ColorForms. | ColorForms define reusable colors that can be cited by other forms. For example, the list of skin colors available in chargen is a list of ColorForms. | ||
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== Notes == | == Notes == | ||
* The "raw color" doesn't always represent what you'll see in-game; it may be blended with a texture's hue, or colors from other sources. To give one example, skin options available in chargen are actually defined as a range of shades from "unnaturally pale peach" to "literally blue;" in-game, they mix with the textures to form shades from white skin to brown. | * The "raw color" doesn't always represent what you'll see in-game; it may be blended with a texture's hue, or colors from other sources. To give one example, skin options available in chargen are actually defined as a range of shades from "unnaturally pale peach" to "literally blue;" in-game, they mix with the textures to form shades from white skin to brown. | ||
== See Also == | |||
*[[:Category:Miscellaneous|Miscellaneous Category]] |
Revision as of 02:14, 13 July 2016
Papyrus: None
Overview
ColorForms define reusable colors that can be cited by other forms. For example, the list of skin colors available in chargen is a list of ColorForms.
Editor Dialog
- ID: The editor ID that this form uses in the Creation Kit.
- Name: A "friendly" name shown in the UI, when this color is offered for the player's use.
- Playable: Indicates whether this color can be selected, when it appears in a list of options that the player has access to.
- Raw Color: The color being made available.
- Remapping Index:
- Extended LUT:
Notes
- The "raw color" doesn't always represent what you'll see in-game; it may be blended with a texture's hue, or colors from other sources. To give one example, skin options available in chargen are actually defined as a range of shades from "unnaturally pale peach" to "literally blue;" in-game, they mix with the textures to form shades from white skin to brown.