Difference between revisions of "ColorForm"
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imported>Hitbts (I don't wanna be nitpicky but that seems excessive. Pretty standard for wikis to lead with an unsectioned summary, with TOC/headings after. Feel free to head to my Talk page if you think we should figure this out more tho.) |
imported>Hitbts m (Moved the editor image, and floated it.) |
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ColorForms define reusable colors that can be cited by other forms. For example, the list of skin colors available in chargen is a list of ColorForms. | ColorForms define reusable colors that can be cited by other forms. For example, the list of skin colors available in chargen is a list of ColorForms. | ||
== Editor Dialog == | == Editor Dialog == | ||
[[File:ColorForm_Editor.png|right]] | |||
*'''ID:''' The editor ID that this form uses in the Creation Kit. | *'''ID:''' The editor ID that this form uses in the Creation Kit. | ||
*'''Name:''' A "friendly" name shown in the UI, when this color is offered for the player's use. | *'''Name:''' A "friendly" name shown in the UI, when this color is offered for the player's use. | ||
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*'''Remapping Index:''' | *'''Remapping Index:''' | ||
**'''Extended LUT:''' | **'''Extended LUT:''' | ||
{{ClearFloats}} | |||
== Notes == | == Notes == |
Revision as of 19:12, 13 July 2016
Papyrus: None
ColorForms define reusable colors that can be cited by other forms. For example, the list of skin colors available in chargen is a list of ColorForms.
Editor Dialog
- ID: The editor ID that this form uses in the Creation Kit.
- Name: A "friendly" name shown in the UI, when this color is offered for the player's use.
- Playable: Indicates whether this color can be selected, when it appears in a list of options that the player has access to.
- Raw Color: The color being made available.
- Remapping Index:
- Extended LUT:
Notes
- The "raw color" doesn't always represent what you'll see in-game; it may be blended with a texture's hue, or colors from other sources. To give one example, skin options available in chargen are actually defined as a range of shades from "unnaturally pale peach" to "literally blue;" in-game, they mix with the textures to form shades from white skin to brown.