Difference between revisions of "Dual Cast Data"
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imported>Qazaaq (Added editor property fields) |
imported>Qazaaq (Added editor property fields) |
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Line 8: | Line 8: | ||
[[File:Dual_Cast_Data_Editor.png]] | [[File:Dual_Cast_Data_Editor.png]] | ||
*{{Template:Editor:Property:ID}} | *{{Template:Editor:Property:ID}} | ||
* | *{{Template:Editor:Property:Art Object|property=Hit Effect Art}} | ||
**'''Inherit Scale:''' | **'''Inherit Scale:''' | ||
* | *{{Template:Editor:Property:Effect Shader}} | ||
*{{Template:Editor:Property:Projectile}} | *{{Template:Editor:Property:Projectile}} | ||
**'''Inherit Scale:''' | **'''Inherit Scale:''' | ||
* | *{{Template:Editor:Property:Effect Shader}} | ||
**'''Inherit Scale:''' | **'''Inherit Scale:''' | ||
*{{Template:Editor:Property:Impact Data Set}} | *{{Template:Editor:Property:Impact Data Set}} |
Latest revision as of 01:12, 30 October 2017
Type: DUAL
Papyrus: None
The dual cast data seems to be an unused form type within the creation kit. Its usage is unknown and may affect the game in unexpected ways.
Editor Dialog[edit | edit source]
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
- Hit Effect Art: The Art Object to use.
- Inherit Scale:
- Effect Shader: The EffectShader to use.
- Projectile: The Projectile to use.
- Inherit Scale:
- Effect Shader: The EffectShader to use.
- Inherit Scale:
- Impact Data Set: The ImpactDataSet to use.
Notes[edit | edit source]
None