Difference between revisions of "GetCurrentRealTime - Utility"

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imported>Plplecuyer
(Created page with 'Category:Scripting Category:Papyrus '''Member of:''' Utility Script Gets the number of real-world seconds that have elapsed since the game has launched. This time do…')
 
imported>Scrivener07
(Undo revision 10199 by Rasikko (talk) I got confused between this and GetCurrentGameTime)
 
(One intermediate revision by the same user not shown)
(No difference)

Latest revision as of 07:51, 6 June 2018

Member of: Utility Script

Gets the number of real-world seconds that have elapsed since the game has launched. This time does not count time the game has been alt-tabbed, or other cases where the game has been frozen (i.e. during a save or load, time in a menu is counted). This function is most useful for timing a long operation.

Syntax[edit | edit source]

float Function GetCurrentRealTime() native

Parameters[edit | edit source]

None.

Return Value[edit | edit source]

The number of seconds since the game has been launched.

Examples[edit | edit source]

; How long does our operation take?
float ftimeStart = Utility.GetCurrentRealTime()
; Long operation here
float ftimeEnd = Utility.GetCurrentRealTime()
Debug.Trace("We took " + (ftimeEnd - ftimeStart) + " seconds to run")

See Also[edit | edit source]