Difference between revisions of "HeadPart"
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imported>Qazaaq |
imported>Qazaaq (changed property descriptions) |
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'''Type:''' <code>HDPT</code> | |||
<BR/> | |||
'''Papyrus:''' [[HeadPart Script]] | '''Papyrus:''' [[HeadPart Script]] | ||
The | The [[HeadPart]] is used on [[Actor]]s to represent a facial feature such as hair, a beard, or a scar. | ||
== Editor Dialog == | == Editor Dialog == | ||
[[File:HeadPart Editor.png]] | [[File:HeadPart Editor.png]] | ||
* | *{{Template:Editor:Property:ID}} | ||
* | *{{Template:Editor:Property:Name}} | ||
* | *{{Template:Editor:Property:Playable}} | ||
*'''Male/Female/Unisex:''' Whether this head part can appear only on males, only on females, or on characters of either gender. | *'''Male/Female/Unisex:''' Whether this head part can appear only on males, only on females, or on characters of either gender. | ||
*'''Type:''' What kind of head part this is (face, hair, scars, etc.). | *'''Type:''' What kind of head part this is (face, hair, scars, etc.). | ||
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*'''Race Morph/Chargen Morph:''' The Morph TRIs to use for the piece. | *'''Race Morph/Chargen Morph:''' The Morph TRIs to use for the piece. | ||
*'''Color:''' The tint color to apply to the piece. | *'''Color:''' The tint color to apply to the piece. | ||
* | *{{Template:Editor:Property:Model}} | ||
*'''Tri:''' The TRI for the piece. | *'''Tri:''' The TRI for the piece. | ||
**'''Use Solid Tint:''' Whether to apply a solid-color tint to the piece. | **'''Use Solid Tint:''' Whether to apply a solid-color tint to the piece. | ||
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== See Also == | == See Also == | ||
*[[:Category:Character|Character Category]] | *[[:Category:Character|Character Category]] | ||
[[Category:Editor Reference]] | |||
[[Category:Object_Classes]] | |||
[[Category:Character]] |
Latest revision as of 01:32, 28 October 2017
Type: HDPT
Papyrus: HeadPart Script
The HeadPart is used on Actors to represent a facial feature such as hair, a beard, or a scar.
Editor Dialog[edit | edit source]
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
- Name: This object's name as it will appear within user interface menus or when the player looks at it.
- Playable: If checked, this object will be usable by the player. The object may be visible in user interface menus or usable when encountered within the game world.
- Male/Female/Unisex: Whether this head part can appear only on males, only on females, or on characters of either gender.
- Type: What kind of head part this is (face, hair, scars, etc.).
- Valid Races: Which character race(s) this head part can be used on.
- Texture Set: The texture override to use on the piece.
- Uses Body Texture:
- Race Morph/Chargen Morph: The Morph TRIs to use for the piece.
- Color: The tint color to apply to the piece.
- Model: The 3D Model File that will be used when this object is placed in the game world.
- Tri: The TRI for the piece.
- Use Solid Tint: Whether to apply a solid-color tint to the piece.
- Is Extra Part: If checked, this is a standalone 'extra' part. If not, allows you to specify which head parts it can work with.
- Chargen Conditions: