Difference between revisions of "HeadPart"

From the Fallout4 CreationKit Wiki
Jump to navigation Jump to search
imported>Qazaaq
imported>Qazaaq
(changed property descriptions)
 
Line 1: Line 1:
[[Category:Editor Reference]]
'''Type:''' <code>HDPT</code>
[[Category:Object_Classes]]
<BR/>
[[Category:Character]]
'''Papyrus:''' [[HeadPart Script]]
'''Papyrus:''' [[HeadPart Script]]


The '''HeadPart''' is used on [[Actor]]s to represent a facial feature such as hair, a beard, or a scar.
The [[HeadPart]] is used on [[Actor]]s to represent a facial feature such as hair, a beard, or a scar.


== Editor Dialog ==
== Editor Dialog ==
[[File:HeadPart Editor.png]]
[[File:HeadPart Editor.png]]
*'''ID:''' The editor ID which is used by the Creation Kit.
*{{Template:Editor:Property:ID}}
*'''Name:''' The Name of the head part.
*{{Template:Editor:Property:Name}}
*'''Playable:''' Whether this head part can be used on a player character.
*{{Template:Editor:Property:Playable}}
*'''Male/Female/Unisex:''' Whether this head part can appear only on males, only on females, or on characters of either gender.
*'''Male/Female/Unisex:''' Whether this head part can appear only on males, only on females, or on characters of either gender.
*'''Type:''' What kind of head part this is (face, hair, scars, etc.).
*'''Type:''' What kind of head part this is (face, hair, scars, etc.).
Line 18: Line 17:
*'''Race Morph/Chargen Morph:''' The Morph TRIs to use for the piece.
*'''Race Morph/Chargen Morph:''' The Morph TRIs to use for the piece.
*'''Color:''' The tint color to apply to the piece.
*'''Color:''' The tint color to apply to the piece.
*'''Model:''' The NIF for the piece.
*{{Template:Editor:Property:Model}}
*'''Tri:''' The TRI for the piece.
*'''Tri:''' The TRI for the piece.
**'''Use Solid Tint:''' Whether to apply a solid-color tint to the piece.
**'''Use Solid Tint:''' Whether to apply a solid-color tint to the piece.
Line 26: Line 25:
== See Also ==
== See Also ==
*[[:Category:Character|Character Category]]
*[[:Category:Character|Character Category]]
[[Category:Editor Reference]]
[[Category:Object_Classes]]
[[Category:Character]]

Latest revision as of 01:32, 28 October 2017

Type: HDPT
Papyrus: HeadPart Script

The HeadPart is used on Actors to represent a facial feature such as hair, a beard, or a scar.

Editor Dialog[edit | edit source]

HeadPart Editor.png

  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Name: This object's name as it will appear within user interface menus or when the player looks at it.
  • Playable: If checked, this object will be usable by the player. The object may be visible in user interface menus or usable when encountered within the game world.
  • Male/Female/Unisex: Whether this head part can appear only on males, only on females, or on characters of either gender.
  • Type: What kind of head part this is (face, hair, scars, etc.).
  • Valid Races: Which character race(s) this head part can be used on.
  • Texture Set: The texture override to use on the piece.
    • Uses Body Texture:
  • Race Morph/Chargen Morph: The Morph TRIs to use for the piece.
  • Color: The tint color to apply to the piece.
  • Model: The 3D Model File that will be used when this object is placed in the game world.
  • Tri: The TRI for the piece.
    • Use Solid Tint: Whether to apply a solid-color tint to the piece.
  • Is Extra Part: If checked, this is a standalone 'extra' part. If not, allows you to specify which head parts it can work with.
  • Chargen Conditions:

See Also[edit | edit source]