Difference between revisions of "Lock - ObjectReference"

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imported>Vitamant
m (1 revision: Clobber re-import by Henning)
 
imported>Goggle
(→‎Examples: Calling lock on a door you changed its lock level to in the editor to take a key in-game, will not be unlocked by the modded key under conditions. (See notes))
 
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PrivateDoor.Lock(false, true)
PrivateDoor.Lock(false, true)
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== Note ==
* If you add a key to a door, and then call this function on it at run-time because the door was unlocked or opened for some reason and it's a vanilla door that already required a key but a key was not chosen for it, your modded version of said door will not override it. The door wont accept your modded version's door key.


== See Also ==
== See Also ==
*[[ObjectReference Script]]
*[[ObjectReference Script]]
*[[IsLocked - ObjectReference]]
*[[IsLocked - ObjectReference]]

Latest revision as of 18:30, 2 September 2016

Member of: ObjectReference Script

Locks or unlocks this object. If told to lock it, and no lock is attached, a very easy lock will be attached. If the object is open, and it is told to lock it, the object will be snapped closed.

Syntax[edit | edit source]

Function Lock(bool abLock = true, bool abAsOwner = false) native

Parameters[edit | edit source]

  • abLock: Whether to lock or unlock this lock.
    • Default: True
  • abAsOwner: If true, and on a door, it will behave as if the owner unlocked or locked the door, and flag the adjoining cell as public or private as appropriate.
    • Default: False

Return Value[edit | edit source]

None.

Examples[edit | edit source]

; Lock the door
SecurityDoor.Lock();


; Unlock the door, flagging the cell on the other side as public
PrivateDoor.Lock(false, true)

Note[edit | edit source]

  • If you add a key to a door, and then call this function on it at run-time because the door was unlocked or opened for some reason and it's a vanilla door that already required a key but a key was not chosen for it, your modded version of said door will not override it. The door wont accept your modded version's door key.

See Also[edit | edit source]