Difference between revisions of "Magic Effect"
Jump to navigation
Jump to search
imported>Qazaaq |
imported>Qazaaq |
||
Line 1: | Line 1: | ||
[[Category:Editor Reference]] | [[Category:Editor Reference]] | ||
'''Papyrus:''' [[MagicEffect Script]], [[ActiveMagicEffect Script]] | |||
Magic Effects represent the primary visual and functional effects of the base object that use them. | Magic Effects represent the primary visual and functional effects of the base object that use them. | ||
[[File:Magic_Effect.png]] | |||
== Editor Dialog == | |||
*'''ID:''' The editor ID which is used by the Creation Kit. | |||
*'''Name:''' The name as it will appear in-game. | |||
== Notes == | == Notes == | ||
* A magic effect must have its "Magic Skill" set to none in order for it to be listed and selected by an enchantment. | * A magic effect must have its "Magic Skill" set to none in order for it to be listed and selected by an enchantment. | ||
* When used on Enchantments some effect types like "Value Modifier" (maybe all) need the Recover flag set before they actually apply on equip. | * When used on Enchantments some effect types like "Value Modifier" (maybe all) need the Recover flag set before they actually apply on equip. |
Revision as of 21:38, 6 June 2016
Papyrus: MagicEffect Script, ActiveMagicEffect Script
Magic Effects represent the primary visual and functional effects of the base object that use them.
Editor Dialog
- ID: The editor ID which is used by the Creation Kit.
- Name: The name as it will appear in-game.
Notes
- A magic effect must have its "Magic Skill" set to none in order for it to be listed and selected by an enchantment.
- When used on Enchantments some effect types like "Value Modifier" (maybe all) need the Recover flag set before they actually apply on equip.