Difference between revisions of "Magic Effect"
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[[Category:Editor Reference]] | [[Category:Editor Reference]] | ||
[[]Category:Magic] | |||
'''Papyrus:''' [[MagicEffect Script]], [[ActiveMagicEffect Script]] | '''Papyrus:''' [[MagicEffect Script]], [[ActiveMagicEffect Script]] | ||
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* A magic effect must have its "Magic Skill" set to none in order for it to be listed and selected by an enchantment. | * A magic effect must have its "Magic Skill" set to none in order for it to be listed and selected by an enchantment. | ||
* When used on Enchantments some effect types like "Value Modifier" (maybe all) need the Recover flag set before they actually apply on equip. | * When used on Enchantments some effect types like "Value Modifier" (maybe all) need the Recover flag set before they actually apply on equip. | ||
== See Also == | |||
*[[:Category:Magic|Magic Category]] |
Revision as of 00:30, 7 June 2016
[[]Category:Magic] Papyrus: MagicEffect Script, ActiveMagicEffect Script
Magic Effects represent the primary visual and functional effects of the base object that use them.
Editor Dialog
- ID: The editor ID which is used by the Creation Kit.
- Name: The name as it will appear in-game.
Notes
- A magic effect must have its "Magic Skill" set to none in order for it to be listed and selected by an enchantment.
- When used on Enchantments some effect types like "Value Modifier" (maybe all) need the Recover flag set before they actually apply on equip.