Difference between revisions of "Magic Effect"
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Magic Effects represent the primary visual and functional effects of the base object that use them. | Magic Effects represent the primary visual and functional effects of the base object that use them. | ||
== Editor Dialog == | |||
[[File:Magic_Effect.png]] | [[File:Magic_Effect.png]] | ||
*'''ID:''' The editor ID which is used by the Creation Kit. | *'''ID:''' The editor ID which is used by the Creation Kit. | ||
*'''Name:''' The name as it will appear in-game. | *'''Name:''' The name as it will appear in-game. |
Revision as of 13:22, 17 July 2016
Papyrus: MagicEffect Script, ActiveMagicEffect Script
Magic Effects represent the primary visual and functional effects of the base object that use them.
Editor Dialog
- ID: The editor ID which is used by the Creation Kit.
- Name: The name as it will appear in-game.
Notes
- A magic effect must have its "Magic Skill" set to none in order for it to be listed and selected by an enchantment.
- When used on Enchantments some effect types like "Value Modifier" (maybe all) need the Recover flag set before they actually apply on equip.