Difference between revisions of "Potion"
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imported>Qazaaq (Added editor object) |
imported>Qazaaq (added template) |
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**'''Medicine:''' Aid items can be left untagged, or tagged ''Medicine''. | **'''Medicine:''' Aid items can be left untagged, or tagged ''Medicine''. | ||
**'''Poison:''' Poison items can be left untagged, or tagged ''Poison''. | **'''Poison:''' Poison items can be left untagged, or tagged ''Poison''. | ||
{{Template:Effect Item}} | |||
== Notes == | == Notes == | ||
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[[Category:Editor Reference]] | [[Category:Editor Reference]] | ||
[[Category: | [[Category:Object Classes]] | ||
[[Category:Magic]] | [[Category:Magic]] |
Revision as of 15:01, 22 April 2018
Type: ALCH
Papyrus: Potion Script
A potion is a collection of Magic Effects which are applied when consumed by an Actor.
Editor Dialog
- ID: The editor ID which is used by the Creation Kit.
- Name: The object's name as it will appear within menus and the game world.
- Desc: Used to provide a description in the inventory.
- Script: Depreciated, not used.
- Inventory Image: Depreciated, not used.
- Message Icon: Depreciated, not used.
- Model: The Model File that will be used.
- Add Destruction Data:
- Use Sound: The Sound Descriptor played when the item is used or consumed.
- Pickup Sound: The Sound Descriptor played when the object is picked up.
- Putdown Sound: The Sound Descriptor played when the object is dropped.
- Crafting Sound: The Sound Descriptor played when the object is crafted.
- Addiction: The Spell to apply when this potion has become addicting.
- Name:
- Chance:
- Equip Type:
- Preview Transform: The Transform that is applied when this object's model is shown in the inventory menus.
- Weight: The weight of this object which represents how heavy it is.
- Results:
- Keywords: A list of Keywords that signal information to other game systems.
- Flags
- Food Item: Food items must always be tagged as a Food Item.
- Medicine: Aid items can be left untagged, or tagged Medicine.
- Poison: Poison items can be left untagged, or tagged Poison.
Effect Item
An Effect Item is an entry in a collection of Magic Effects.
- Casting Type: Determined by the parent object this Effect Item applies to.
- Delivery: Restricts the type of Magic Effect that may be used.
- Effect: The Magic Effect to use.
- Magnitude: The 'strength' of the effect.
- Area: The radius of the effect in feet.
- Duration: The duration of the effect. Duration is never applied to 'constant effects'.
- s: The duration will represent the time in seconds.
- m: The duration will represent the time in minutes.
- h: The duration will represent the time in hours.
- d: The duration will represent the time in days.
- Taper Duration: The value is automatically calculated.
- Full Duration: The value is automatically calculated.
- Auto-Calculated Costs
- Effect Base: The value is automatically calculated.
- Effect Total: The value is automatically calculated.
- Spell Total: The value is automatically calculated.
- Spell Level: The value is automatically calculated.
- Conditions
- <<: Moves the selected entry toward the top of the list.
- >>: Moves the selected entry toward the bottom of the list.
- New: Adds a new entry to the list.
Notes
None