Difference between revisions of "SetGhost - Actor"

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m (1 revision: Clobber re-import by Henning)
 
imported>Illyism
 
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Nate.SetGhost(false)
Nate.SetGhost(false)
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== Notes ==
Ghosted actors do not register OnHit events and are unaffected by Weapon, Spell, Explosion, Ingredient, Potion, or Enchantment.


== See Also ==
== See Also ==
*[[Actor Script]]
*[[Actor Script]]
*[[IsGhost - Actor]]
*[[IsGhost - Actor]]

Latest revision as of 05:32, 4 February 2021

Member of: Actor Script

Flags this actor as a ghost or not.

Syntax[edit | edit source]

Function SetGhost(bool abIsGhost = true) native

Parameters[edit | edit source]

  • abIsGhost: Whether to set or clear the actor's ghost status.
    • Default: True

Return Value[edit | edit source]

None.

Examples[edit | edit source]

; Set Christmas Future to a ghost
ChristmasFuture.SetGhost()


; Clear Nate's ghost status
Nate.SetGhost(false)

Notes[edit | edit source]

Ghosted actors do not register OnHit events and are unaffected by Weapon, Spell, Explosion, Ingredient, Potion, or Enchantment.

See Also[edit | edit source]