Difference between revisions of "SetGhost - Actor"
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imported>Vitamant m (1 revision: Clobber re-import by Henning) |
imported>Illyism (→Notes) |
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Nate.SetGhost(false) | Nate.SetGhost(false) | ||
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== Notes == | |||
Ghosted actors do not register OnHit events and are unaffected by Weapon, Spell, Explosion, Ingredient, Potion, or Enchantment. | |||
== See Also == | == See Also == | ||
*[[Actor Script]] | *[[Actor Script]] | ||
*[[IsGhost - Actor]] | *[[IsGhost - Actor]] |
Latest revision as of 05:32, 4 February 2021
Member of: Actor Script
Flags this actor as a ghost or not.
Syntax[edit | edit source]
Function SetGhost(bool abIsGhost = true) native
Parameters[edit | edit source]
- abIsGhost: Whether to set or clear the actor's ghost status.
- Default: True
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Set Christmas Future to a ghost
ChristmasFuture.SetGhost()
; Clear Nate's ghost status
Nate.SetGhost(false)
Notes[edit | edit source]
Ghosted actors do not register OnHit events and are unaffected by Weapon, Spell, Explosion, Ingredient, Potion, or Enchantment.