SetGhost - Actor

From the Fallout4 CreationKit Wiki
Jump to navigation Jump to search

Member of: Actor Script

Flags this actor as a ghost or not.

Syntax[edit | edit source]

Function SetGhost(bool abIsGhost = true) native

Parameters[edit | edit source]

  • abIsGhost: Whether to set or clear the actor's ghost status.
    • Default: True

Return Value[edit | edit source]

None.

Examples[edit | edit source]

; Set Christmas Future to a ghost
ChristmasFuture.SetGhost()


; Clear Nate's ghost status
Nate.SetGhost(false)

Notes[edit | edit source]

Ghosted actors do not register OnHit events and are unaffected by Weapon, Spell, Explosion, Ingredient, Potion, or Enchantment.

If the player consumes an ALCH Potion while ghosted the inventory item will be used but any associated MGEF MagicEffect or script will not trigger.

While the player is ghosted low confidence hostile NPCs may flee when they "calculate" they can do no damage.

See Also[edit | edit source]