Difference between revisions of "Weapon"

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imported>Fering Ghost
 
imported>Qazaaq
(added object class)
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#REDIRECT [[Weapons]]
'''Type:''' <code>WEAP</code>
<BR/>
'''Papyrus:''' [[Weapon Script]]
 
The [[Weapon]] [[:Category:Object_Classes|object]] is found within the [[Object Window]] under the [[:Category:Items|Items Category]].
 
== Editor Dialog ==
[[File:Weapon Editor.png]]
*{{Template:Editor:Property:ID}}
*{{Template:Editor:Property:Name}}
*{{Template:Editor:Property:Enchanting}}
*'''Enchantment:'''
*{{Template:Editor:Property:Value}}
*'''Template:'''
*{{Template:Editor:Property:Preview Transform}}
*'''Object Window Filter:'''
*'''Skill:'''
*'''Equip Type:'''
*'''Object Template:'''
*'''Damage per second:'''
*'''Flags'''
**'''NPCs Use Ammo:'''
**'''Ignores Normal Weapon Resistance:'''
**'''Automatic:'''
**'''Can't drop:'''
**'''Not Used in Normal Combat:'''
**'''Non-hostile:'''
**'''Has Scope:'''
**'''Secondary Weapon:'''
**'''No Jam Reload:'''
**'''Minor Crime:'''
**'''Hide Backpack:'''
**{{Template:Editor:Property:Playable}}
**'''Player Only:'''
**'''Bound Weapon:'''
**'''Hold Input to Power:'''
**'''Repeatable Single Fire:'''
*{{Template:Editor:Property:Description}}
*{{Template:Editor:Property:Keywords}}
*'''Attach Parent Slots:'''
**'''Collect From 3D:'''
*{{Template:Editor:Property:Papyrus Script}}
 
 
=== Game Data ===
*{{Template:Editor:Property:Weight}}
*'''Reach:'''
*'''Speed:'''
*'''Reload Speed:'''
*'''Attack Delay Seconds:'''
*'''# Projectiles:'''
*'''Accuracy Bonus:'''
*'''Crit Charge Bonus:'''
*'''Sighted Transition Seconds:'''
*'''Attack Action Point Cost:'''
*'''Override Projectile:'''
*'''Resist:'''
*'''On Hit:'''
*'''Zoom Data:'''
*'''Instance Naming:'''
*'''Aim Model:'''
*'''Stagger:'''
*'''Melee Speed:'''
*'''Range'''
**'''Min:'''
**'''Max:'''
**'''Fixed:'''
*'''Damage'''
**'''Base:'''
**'''Out-of-range Multiplier:'''
**'''Crit Dmg Mult:'''
**'''Secondary:'''
**'''Full Power Seconds:'''
**'''Min Power Per Shot:'''
**'''Damage Types'''
***'''Damage Type:'''
***'''Value:'''
*'''Ammo:'''
**'''Capacity:'''
**'''Charging Attack:'''
**'''Charging Reload:'''
**'''Bolt Action:'''
**'''Disable Shells:'''
**'''NPC Add Ammo List:'''
*'''Crit Effect:'''
**'''On Death:'''
*'''Embedded Weapon:'''
**'''Embedded Weapon Mod:'''
 
=== Art and Sound ===
[[File:Weapon Art and Sound Editor.png]]
 
=== Rumble ===
[[File:Weapon Rumble Editor.png]]
 
== See Also ==
*[[Keyword]]
*[[:Category:Items|Items Category]]
 
 
[[Category:Editor Reference]]
[[Category:Object_Classes]]
[[Category:Items]]

Revision as of 00:57, 28 October 2017

Type: WEAP
Papyrus: Weapon Script

The Weapon object is found within the Object Window under the Items Category.

Editor Dialog

Weapon Editor.png

  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Name: This object's name as it will appear within user interface menus or when the player looks at it.
  • Enchanting: The Enchantment to use.
  • Enchantment:
  • Value: The object's value in caps which determines its worth to vendors.
  • Template:
  • Preview Transform: A Transform applies positioning to a Model File. These may be used when previewing objects within the Creation Kit or in-game user interface menus.
  • Object Window Filter:
  • Skill:
  • Equip Type:
  • Object Template:
  • Damage per second:
  • Flags
    • NPCs Use Ammo:
    • Ignores Normal Weapon Resistance:
    • Automatic:
    • Can't drop:
    • Not Used in Normal Combat:
    • Non-hostile:
    • Has Scope:
    • Secondary Weapon:
    • No Jam Reload:
    • Minor Crime:
    • Hide Backpack:
    • Playable: If checked, this object will be usable by the player. The object may be visible in user interface menus or usable when encountered within the game world.
    • Player Only:
    • Bound Weapon:
    • Hold Input to Power:
    • Repeatable Single Fire:
  • Description: The object's description as it will appear within user interface menus.
  • Keywords: A list of Keywords that signal information to other Game Systems.
  • Attach Parent Slots:
    • Collect From 3D:
  • Scripts: Papyrus scripts may be added, removed, and their properties edited.
    • Add: Adds a papyrus script to this object.
    • Remove: Removes the selected papyrus script from this object.
    • Properties: Shows the papyrus property editor for the selected script.


Game Data

  • Weight: The weight of this object which represents how heavy it is.
  • Reach:
  • Speed:
  • Reload Speed:
  • Attack Delay Seconds:
  • # Projectiles:
  • Accuracy Bonus:
  • Crit Charge Bonus:
  • Sighted Transition Seconds:
  • Attack Action Point Cost:
  • Override Projectile:
  • Resist:
  • On Hit:
  • Zoom Data:
  • Instance Naming:
  • Aim Model:
  • Stagger:
  • Melee Speed:
  • Range
    • Min:
    • Max:
    • Fixed:
  • Damage
    • Base:
    • Out-of-range Multiplier:
    • Crit Dmg Mult:
    • Secondary:
    • Full Power Seconds:
    • Min Power Per Shot:
    • Damage Types
      • Damage Type:
      • Value:
  • Ammo:
    • Capacity:
    • Charging Attack:
    • Charging Reload:
    • Bolt Action:
    • Disable Shells:
    • NPC Add Ammo List:
  • Crit Effect:
    • On Death:
  • Embedded Weapon:
    • Embedded Weapon Mod:

Art and Sound

Weapon Art and Sound Editor.png

Rumble

Weapon Rumble Editor.png

See Also