Difference between revisions of "User talk:Scrivener07"
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== Editor Object Classes - [[:Category:Editor_Properties|Editor Properties]] == | == Editor Object Classes - [[:Category:Editor_Properties|Editor Properties]] == | ||
*{{Template:Editor:Property:ID}} | *'''Common''' | ||
*{{Template:Editor:Property:Name}} | **{{Template:Editor:Property:ID}} | ||
*{{Template:Editor:Property:Description}} | **{{Template:Editor:Property:Name}} | ||
*{{Template:Editor:Property:Weight}} | **{{Template:Editor:Property:Description}} | ||
*{{Template:Editor:Property:Value}} | **{{Template:Editor:Property:Weight}} | ||
* | **{{Template:Editor:Property:Value}} | ||
* | *'''Asset''' | ||
**'''World Art:''' The 3D [[Model File]] seen in the world. | |||
*'''World Art:''' The 3D [[Model File]] seen in the world. | **'''Model''': The [[Model File]] that will be used. | ||
*'''Model''': The [[Model File]] that will be used. | **'''Icon''': The [[Texture File]] that will be used. | ||
*'''Icon''': The [[Texture File]] that will be used. | **'''Preview Transform''': The [[Transform]] that is applied when this object's model is shown in the inventory menus. | ||
*'''Preview Transform''': The [[Transform]] that is applied when this object's model is shown in the inventory menus. | **'''Use Sound:''' The [[Sound Descriptor]] played when the item is used or consumed. | ||
*'''Use Sound:''' The [[Sound Descriptor]] played when the item is used or consumed. | **'''Pickup Sound:''' The [[Sound Descriptor]] played when the object is picked up. | ||
*'''Pickup Sound:''' The [[Sound Descriptor]] played when the object is picked up. | **'''Putdown Sound:''' The [[Sound Descriptor]] played when the object is dropped. | ||
*'''Putdown Sound:''' The [[Sound Descriptor]] played when the object is dropped. | **'''Crafting Sound:''' The [[Sound Descriptor]] played when the object is crafted. | ||
*'''Crafting Sound:''' The [[Sound Descriptor]] played when the object is crafted. | *'''Compound''' | ||
**{{Template:Editor:Property:Papyrus Script}} | |||
**{{Template:Editor:Property:Papyrus Fragment}} | |||
**{{Template:Editor:Property:Keywords}} |
Revision as of 19:33, 27 October 2017
Test Test
This is to test the wiki database.
Editor Object Classes - Editor Properties
- Common
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
- Name: This object's name as it will appear within user interface menus or when the player looks at it.
- Description: The object's description as it will appear within user interface menus.
- Weight: The weight of this object which represents how heavy it is.
- Value: The object's value in caps which determines its worth to vendors.
- Asset
- World Art: The 3D Model File seen in the world.
- Model: The Model File that will be used.
- Icon: The Texture File that will be used.
- Preview Transform: The Transform that is applied when this object's model is shown in the inventory menus.
- Use Sound: The Sound Descriptor played when the item is used or consumed.
- Pickup Sound: The Sound Descriptor played when the object is picked up.
- Putdown Sound: The Sound Descriptor played when the object is dropped.
- Crafting Sound: The Sound Descriptor played when the object is crafted.
- Compound
- Scripts: Papyrus scripts may be added, removed, and their properties edited.
- Add: Adds a papyrus script to this object.
- Remove: Removes the selected papyrus script from this object.
- Properties: Shows the papyrus property editor for the selected script.
- Script Fragments: Papyrus script fragments can be attached here, and their properties edited.
- Keywords: A list of Keywords that signal information to other Game Systems.