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imported>Qazaaq (Added editor object page) |
Scrivener07 (talk | contribs) (Added object type code PACK and EditorID template.) |
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[[Category:Editor Reference]] | [[Category:Editor Reference]] | ||
[[Category: | [[Category:Object Classes]] | ||
[[Category:Character]] | [[Category:Character]] | ||
[[Category:Packages]] | [[Category:Packages]] | ||
'''Type:''' <code>PACK</code> | |||
<BR/> | |||
'''Papyrus:''' [[Package Script]] | '''Papyrus:''' [[Package Script]] | ||
Packages are the main way in which you can control an Actor's behavior. Each Package represents a behavior that the Actor will perform under certain conditions. | Packages are the main way in which you can control an [[Actor]]'s behavior. Each Package represents a behavior that the Actor will perform under certain conditions. | ||
== Editor Dialog == | == Editor Dialog == | ||
[[File:Package Editor.png]] | [[File:Package Editor.png]] | ||
*''' | *{{Template:Editor:Property:ID}} | ||
*'''Package Type:''' Whether this form represents a Package or a [[:Category:Package Templates|Package Template]]. | |||
*'''Owner Quest:''' The quest this Package is associated with, if any. | |||
**Only one Quest may be associated with each Package. | |||
**Associating a Quest with a Package allows you to use the Quest's [[Quest_Alias_Tab|Aliases]] as data inputs for the package. Note that you can always reference data from the Quest in [[Conditions]]. | |||
*'''Combat Style:''' The [[Combat Style]] the Actor should use while this package is active. | |||
*'''Interrupt Override:''' If this package is an [[Interrupt Override Packages|Interrupt Override]], the type of override it is. Note that failing to set this field, then using the package as an override anyway may cause a crash. | |||
*'''Package Template:''' The [[:Category:Package Templates|Template]] this package inherits its Procedure Tree from. | |||
*'''Public Package Data:''' A list of data inputs exposed by the Package Template. For each, you can specify a new value in the '''Selected Package Data''' box on the right. | |||
*'''Procedure Tree:''' The Procedure Tree from the [[:Category:Package Templates|Package Template]], for reference. | |||
== See Also == | |||
*[[:Category:Character|Character Category]] |
Latest revision as of 02:50, 23 February 2023
Type: PACK
Papyrus: Package Script
Packages are the main way in which you can control an Actor's behavior. Each Package represents a behavior that the Actor will perform under certain conditions.
Editor Dialog[edit | edit source]
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
- Package Type: Whether this form represents a Package or a Package Template.
- Owner Quest: The quest this Package is associated with, if any.
- Only one Quest may be associated with each Package.
- Associating a Quest with a Package allows you to use the Quest's Aliases as data inputs for the package. Note that you can always reference data from the Quest in Conditions.
- Combat Style: The Combat Style the Actor should use while this package is active.
- Interrupt Override: If this package is an Interrupt Override, the type of override it is. Note that failing to set this field, then using the package as an override anyway may cause a crash.
- Package Template: The Template this package inherits its Procedure Tree from.
- Public Package Data: A list of data inputs exposed by the Package Template. For each, you can specify a new value in the Selected Package Data box on the right.
- Procedure Tree: The Procedure Tree from the Package Template, for reference.