Difference between revisions of "GetActorGunState"
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Returns the actor's gun state. | Returns the actor's gun state. | ||
== Syntax == | |||
<source lang="text"> | |||
[ActorID.]GetActorGunState | [ActorID.]GetActorGunState | ||
</source> | |||
== Example == | |||
<source lang="text"> | |||
Player.GetActorGunState | Player.GetActorGunState | ||
</source> | |||
== Gun States == | == Gun States == | ||
Line 23: | Line 27: | ||
|- | |- | ||
| style="text-align: center;" | 3 | | style="text-align: center;" | 3 | ||
| | | Alert | ||
|- | |- | ||
| style="text-align: center;" | 4 | | style="text-align: center;" | 4 | ||
Line 29: | Line 33: | ||
|- | |- | ||
| style="text-align: center;" | 5 | | style="text-align: center;" | 5 | ||
| Idle, weapon ready (third person) | | Idle, weapon ready (third person), throwing | ||
|- | |- | ||
| style="text-align: center;" | 6 | | style="text-align: center;" | 6 | ||
Line 40: | Line 44: | ||
| Firing, aiming | | Firing, aiming | ||
|} | |} | ||
== Notes == | == Notes == |
Latest revision as of 18:27, 5 February 2024
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Returns the actor's gun state.
Syntax[edit | edit source]
[ActorID.]GetActorGunState
Example[edit | edit source]
Player.GetActorGunState
Gun States[edit | edit source]
State | Description |
---|---|
0 | Idle, hip (first person), bashing (third and first person) |
1 | Idle, lowered (third person) |
2 | Idle, lowered (first person) |
3 | Alert |
4 | Reloading |
5 | Idle, weapon ready (third person), throwing |
6 | Idle, aiming |
7 | Firing, hip |
8 | Firing, aiming |
Notes[edit | edit source]
None
See Also[edit | edit source]
None