Difference between revisions of "GetActorGunState"
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Returns the actor's gun state. | Returns the actor's gun state. | ||
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| style="text-align: center;" | 3 | | style="text-align: center;" | 3 | ||
| | | Alert | ||
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| style="text-align: center;" | 4 | | style="text-align: center;" | 4 | ||
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| style="text-align: center;" | 5 | | style="text-align: center;" | 5 | ||
| Idle, weapon ready (third person) | | Idle, weapon ready (third person), throwing | ||
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| style="text-align: center;" | 6 | | style="text-align: center;" | 6 | ||
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| Firing, aiming | | Firing, aiming | ||
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== Notes == | == Notes == |
Latest revision as of 18:27, 5 February 2024
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Returns the actor's gun state.
Syntax[edit | edit source]
[ActorID.]GetActorGunState
Example[edit | edit source]
Player.GetActorGunState
Gun States[edit | edit source]
State | Description |
---|---|
0 | Idle, hip (first person), bashing (third and first person) |
1 | Idle, lowered (third person) |
2 | Idle, lowered (first person) |
3 | Alert |
4 | Reloading |
5 | Idle, weapon ready (third person), throwing |
6 | Idle, aiming |
7 | Firing, hip |
8 | Firing, aiming |
Notes[edit | edit source]
None
See Also[edit | edit source]
None