Difference between revisions of "Sound Keyword Mapping"
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imported>Qazaaq (Created page with "'''Type:''' <code>KSSM</code> <BR/> '''Papyrus:''' None The Sound Keyword Mapping object is found within the Object Window under the :C...") |
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'''Papyrus:''' None | '''Papyrus:''' None | ||
The [[Sound Keyword Mapping]] [[:Category:Object_Classes|object]] is found within the [[Object Window]] under the [[:Category:Audio|Audio Category]]. | The [[Sound Keyword Mapping]] [[:Category:Object_Classes|object]] is found within the [[Object Window]] under the [[:Category:Audio|Audio Category]]. This type of object maps the sound [[Keywords]] found on the [[Weapon]] object to the appropriate [[Sound Descriptor]](s). | ||
== Editor Dialog == | == Editor Dialog == | ||
[[File:Sound Keyword Mapping Editor.png]] | [[File:Sound Keyword Mapping Editor.png]] | ||
*{{Template:Editor:Property:ID|property=Editor ID}} | *{{Template:Editor:Property:ID|property=Editor ID}} | ||
*'''Primary Descriptor:''' | *'''Primary Descriptor:''' Descriptor that is defined in both the Creation Kit and on the animation file of the [[Weapon]]. | ||
*'''Exterior Tail:''' | *'''Exterior Tail:''' | ||
*'''VATS Descriptor:''' | *'''VATS Descriptor:''' If VATS has another Descriptor that will play in place of the primary descriptor. | ||
*'''VATS Threshold:''' | *'''VATS Threshold:''' | ||
*'''Reverb Descriptors:''' | *'''Reverb Descriptors:''' |
Latest revision as of 12:44, 8 February 2024
Type: KSSM
Papyrus: None
The Sound Keyword Mapping object is found within the Object Window under the Audio Category. This type of object maps the sound Keywords found on the Weapon object to the appropriate Sound Descriptor(s).
Editor Dialog[edit | edit source]
- Editor ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
- Primary Descriptor: Descriptor that is defined in both the Creation Kit and on the animation file of the Weapon.
- Exterior Tail:
- VATS Descriptor: If VATS has another Descriptor that will play in place of the primary descriptor.
- VATS Threshold:
- Reverb Descriptors:
- Keywords: A list of Keywords that signal information to other Game Systems.