Difference between revisions of "GetInstalledLightPlugins - Game"

From the Fallout4 CreationKit Wiki
Jump to navigation Jump to search
Line 22: Line 22:


== Examples ==
== Examples ==
<source lang="papyrus">
get all loaded light plugins
 
Game:PluginInfo[] installedLightPlugins = Game.GetInstalledLightPlugins()
 
Note:
 
member index will be 0xFE for every installedLightPlugins element returned.
 
(i.e. this function does not work correctly)<source lang="papyrus">
; Placeholder Code.
; Placeholder Code.
</source>
</source>

Revision as of 15:44, 29 March 2024

This article has been flagged as incomplete.
Please help improve the wiki by learning how to contribute.

F4SE Member of: Game Script
Requires F4SE version 0.5.0 or higher.

Placeholder Description.

Syntax

PluginInfo[] Function GetInstalledLightPlugins() Native Global

Parameters

  • None

Return Value

  • struct Game:PluginInfo
  • members:
    • int index
    • string name
    • string author
    • string description

Examples

get all loaded light plugins

Game:PluginInfo[] installedLightPlugins = Game.GetInstalledLightPlugins()

Note:

member index will be 0xFE for every installedLightPlugins element returned.

(i.e. this function does not work correctly)

; Placeholder Code.

See Also