Difference between revisions of "Weapon"
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# | '''Type:''' <code>WEAP</code> | ||
<BR/> | |||
'''Papyrus:''' [[Weapon Script]], [[ObjectReference Script]] | |||
The [[Weapon]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Items|Items Category]]. | |||
== Editor Dialog == | |||
[[File:Weapon Editor.png|thumb|right|400px]] | |||
*{{Template:Editor:Property:ID}} | |||
*{{Template:Editor:Property:Name}} | |||
*{{Template:Editor:Property:Enchanting}} | |||
*'''Enchantment:''' | |||
*{{Template:Editor:Property:Value}} | |||
*'''Template:''' | |||
*{{Template:Editor:Property:Preview Transform}} | |||
*{{Template:Editor:Property:Object Window Filter}} | |||
*'''Skill:''' | |||
*{{Template:Editor:Property:Equip Type}} | |||
*'''Object Template:''' | |||
*'''Damage per second:''' | |||
*'''Flags''' | |||
**'''NPCs Use Ammo:''' | |||
**'''Ignores Normal Weapon Resistance:''' | |||
**'''Automatic:''' | |||
**'''Can't drop:''' | |||
**'''Not Used in Normal Combat:''' | |||
**'''Non-hostile:''' | |||
**'''Has Scope:''' | |||
**'''Secondary Weapon:''' | |||
**'''No Jam Reload:''' | |||
**'''Minor Crime:''' | |||
**'''Hide Backpack:''' | |||
**{{Template:Editor:Property:Playable}} | |||
**'''Player Only:''' | |||
**'''Bound Weapon:''' | |||
**'''Hold Input to Power:''' | |||
**'''Repeatable Single Fire:''' | |||
*{{Template:Editor:Property:Description}} | |||
*{{Template:Editor:Property:Keywords}} | |||
*'''Attach Parent Slots:''' | |||
**'''Collect From 3D:''' | |||
*{{Template:Editor:Property:Papyrus Script}} | |||
{{ClearFloats}} | |||
=== Game Data === | |||
*{{Template:Editor:Property:Weight}} | |||
*'''Reach:''' | |||
*'''Speed:''' | |||
*'''Reload Speed:''' | |||
*'''Attack Delay Seconds:''' | |||
*'''# Projectiles:''' The amount of projectiles spawned each shot. NOTE: Damage is split between each projectile; for example, if the weapon has 10 damage and 5 projectiles, each projectile will do 2 damage. | |||
*'''Accuracy Bonus:''' | |||
*'''Crit Charge Bonus:''' | |||
*'''Sighted Transition Seconds:''' The length of time in seconds to move between hip firing and aiming. | |||
*'''Attack Action Point Cost:''' | |||
*'''Override Projectile:''' | |||
*'''Resist:''' | |||
*'''On Hit:''' | |||
*'''Zoom Data:''' | |||
*{{Template:Editor:Property:Instance Naming}} | |||
*'''Aim Model:''' The [[AimModel]] object used by this weapon. | |||
*'''Stagger:''' | |||
*'''Melee Speed:''' | |||
*'''Range''' | |||
**'''Min:''' Distance in units where damage falloff begins. | |||
**'''Max:''' Distance in units where damage falloff ends. | |||
**'''Fixed:''' | |||
*'''Damage''' | |||
**'''Base:''' | |||
**'''Out-of-range Multiplier:''' Percentage of damage done when target is further than the distance specified in Max Range. | |||
**'''Crit Dmg Mult:''' Damage is multiplied by this value on critical hits. | |||
**'''Secondary:''' | |||
**'''Full Power Seconds:''' | |||
**'''Min Power Per Shot:''' | |||
**'''Damage Types''' | |||
***'''Damage Type:''' | |||
***'''Value:''' | |||
*'''Ammo:''' | |||
**'''Capacity:''' | |||
**'''Charging Attack:''' | |||
**'''Charging Reload:''' | |||
**'''Bolt Action:''' | |||
**'''Disable Shells:''' | |||
**'''NPC Add Ammo List:''' The Level List that is used to determine the amount of ammunition found in the weapon when it's collected by the player. | |||
*'''Crit Effect:''' | |||
**'''On Death:''' | |||
*'''Embedded Weapon:''' | |||
**'''Embedded Weapon Mod:''' | |||
=== Art and Sound === | |||
[[File:Weapon Art and Sound Editor.png|thumb|right|400px]] | |||
*'''Model''' | |||
**{{Template:Editor:Property:Model}} | |||
**'''1st Person Model:''' | |||
*{{Template:Editor:Property:Inventory Image}} | |||
*{{Template:Editor:Property:Message Icon}} | |||
*'''Impact Data Set:''' | |||
*'''Block Bash Impact Data Set:''' | |||
*'''Alternate Block Material:''' | |||
*{{Template:Editor:Property:Add Destruction Data}} | |||
*'''Animation''' | |||
**'''Attack Seconds:''' | |||
**'''Fire Seconds:''' | |||
**'''Reload Seconds:''' | |||
**'''Attack Shots/Sec:''' | |||
**'''Anim Type:''' | |||
*'''Attack Sound:''' | |||
*'''Attack Sound (2D):''' | |||
*'''Attack Loop:''' | |||
*'''Attack Fail (No Ammo/Melee Miss):''' | |||
*'''Hi-Res 1st Person Only:''' | |||
*'''Idle Sound:''' | |||
*'''Equip Sound:''' | |||
*'''UnEquip Sound:''' | |||
*'''Fast Equip Sound:''' | |||
*{{Template:Editor:Property:Pickup Sound}} | |||
*{{Template:Editor:Property:Putdown Sound}} | |||
*'''Detection Sound Level:''' | |||
{{ClearFloats}} | |||
=== Rumble === | |||
[[File:Weapon Rumble Editor.png|thumb|right|400px]] | |||
*'''Firing Rumble''' | |||
**'''Left motor strength:''' The rumble strength of the gamepad's left motor. | |||
**'''Right motor strength:''' The rumble strength of the gamepad's right motor. | |||
**'''Duration:''' The rumble duration in seconds. | |||
**'''Pattern:''' | |||
**'''Period(ms):''' | |||
{{ClearFloats}} | |||
== See Also == | |||
*[[Keyword]] | |||
*[[AimModel]] | |||
*[[:Category:Items|Items Category]] | |||
[[Category:Editor Reference]] | |||
[[Category:Object Classes]] | |||
[[Category:Items]] |
Latest revision as of 11:23, 24 June 2024
Type: WEAP
Papyrus: Weapon Script, ObjectReference Script
The Weapon object is found within the Object Window under the Items Category.
Editor Dialog[edit | edit source]
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
- Name: This object's name as it will appear within user interface menus or when the player looks at it.
- Enchanting: The Enchantment to use.
- Enchantment:
- Value: The object's value in caps which determines its worth to vendors.
- Template:
- Preview Transform: A Transform applies positioning to a Model File. These may be used when previewing objects within the Creation Kit or in-game user interface menus.
- Object Window Filter: Controls the sub-category that this object will appear within the Object Window.
- Skill:
- Equip Type: Used for weapons.
- Object Template:
- Damage per second:
- Flags
- NPCs Use Ammo:
- Ignores Normal Weapon Resistance:
- Automatic:
- Can't drop:
- Not Used in Normal Combat:
- Non-hostile:
- Has Scope:
- Secondary Weapon:
- No Jam Reload:
- Minor Crime:
- Hide Backpack:
- Playable: If checked, this object will be usable by the player. The object may be visible in user interface menus or usable when encountered within the game world.
- Player Only:
- Bound Weapon:
- Hold Input to Power:
- Repeatable Single Fire:
- Description: The object's description as it will appear within user interface menus.
- Keywords: A list of Keywords that signal information to other Game Systems.
- Attach Parent Slots:
- Collect From 3D:
- Scripts: Papyrus scripts may be added, removed, and their properties edited.
- Add: Adds a papyrus script to this object.
- Remove: Removes the selected papyrus script from this object.
- Properties: Shows the papyrus property editor for the selected script.
Game Data[edit | edit source]
- Weight: The weight of this object which represents how heavy it is.
- Reach:
- Speed:
- Reload Speed:
- Attack Delay Seconds:
- # Projectiles: The amount of projectiles spawned each shot. NOTE: Damage is split between each projectile; for example, if the weapon has 10 damage and 5 projectiles, each projectile will do 2 damage.
- Accuracy Bonus:
- Crit Charge Bonus:
- Sighted Transition Seconds: The length of time in seconds to move between hip firing and aiming.
- Attack Action Point Cost:
- Override Projectile:
- Resist:
- On Hit:
- Zoom Data:
- Instance Naming: Instance Naming Rules are a set of prefixes used to modify an item's Name depending on what Keywords and Object Mods it has. This works on a per-reference basis.
- Aim Model: The AimModel object used by this weapon.
- Stagger:
- Melee Speed:
- Range
- Min: Distance in units where damage falloff begins.
- Max: Distance in units where damage falloff ends.
- Fixed:
- Damage
- Base:
- Out-of-range Multiplier: Percentage of damage done when target is further than the distance specified in Max Range.
- Crit Dmg Mult: Damage is multiplied by this value on critical hits.
- Secondary:
- Full Power Seconds:
- Min Power Per Shot:
- Damage Types
- Damage Type:
- Value:
- Ammo:
- Capacity:
- Charging Attack:
- Charging Reload:
- Bolt Action:
- Disable Shells:
- NPC Add Ammo List: The Level List that is used to determine the amount of ammunition found in the weapon when it's collected by the player.
- Crit Effect:
- On Death:
- Embedded Weapon:
- Embedded Weapon Mod:
Art and Sound[edit | edit source]
- Model
- Model: The 3D Model File that will be used when this object is placed in the game world.
- 1st Person Model:
- Inventory Image: The Texture File to use for an inventory image. This property is depreciated, obsolete, or does not appear to be used by the game.
- Message Icon: The Texture File that will be used for this object's message icon. This property is depreciated, obsolete, or does not appear to be used by the game.
- Impact Data Set:
- Block Bash Impact Data Set:
- Alternate Block Material:
- Add Destruction Data: Allows you to configure the objects destruction data with the Destructible Object Data editor.
- Animation
- Attack Seconds:
- Fire Seconds:
- Reload Seconds:
- Attack Shots/Sec:
- Anim Type:
- Attack Sound:
- Attack Sound (2D):
- Attack Loop:
- Attack Fail (No Ammo/Melee Miss):
- Hi-Res 1st Person Only:
- Idle Sound:
- Equip Sound:
- UnEquip Sound:
- Fast Equip Sound:
- Pickup Sound: The Sound Descriptor played when the object is picked up.
- Putdown Sound: The Sound Descriptor played when the object is dropped.
- Detection Sound Level:
Rumble[edit | edit source]
- Firing Rumble
- Left motor strength: The rumble strength of the gamepad's left motor.
- Right motor strength: The rumble strength of the gamepad's right motor.
- Duration: The rumble duration in seconds.
- Pattern:
- Period(ms):