Difference between revisions of "Magic Effect"
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'''Type:''' <code>MGEF</code> | |||
<BR/> | |||
'''Papyrus:''' [[MagicEffect Script]], [[ActiveMagicEffect Script]] | '''Papyrus:''' [[MagicEffect Script]], [[ActiveMagicEffect Script]] | ||
Magic Effects represent the primary visual and functional effects of the base object that use them. | Magic Effects represent the primary visual and functional effects of the base object that use them. | ||
== Editor Dialog == | == Editor Dialog == | ||
[[File:Magic Effect Editor.png]] | |||
*'''ID:''' The editor ID which is used by the Creation Kit. | *'''ID:''' The editor ID which is used by the Creation Kit. | ||
*'''Name:''' The name as it will appear | *'''Name:''' The object's name as it will appear within menus and the game world. | ||
*'''Effect Archetype:''' | |||
*'''Casting Type:''' | |||
*'''Delivery:''' | |||
*'''Magic Skill:''' | |||
*'''Minimum Skill Level:''' | |||
*'''Assoc. Item 1:''' | |||
*'''Assoc. Item 2:''' | |||
*'''2nd AV Weight:''' | |||
*'''Resist Value:''' | |||
*'''Perk to Apply:''' The indicated [[Perk]] is added to the target while the effect is active. Unlike Skyrim, this applies to actors other than the player. | |||
*'''Base Cost:''' | |||
*'''Skill Usage Mult:''' | |||
== Notes == | == Notes == | ||
* A magic effect must have its "Magic Skill" set to none in order for it to be listed and selected by an | * A magic effect must have its "Magic Skill" set to none in order for it to be listed and selected by an [[Enchantment]]. | ||
* When used on Enchantments some effect types like "Value Modifier" (maybe all) need the Recover flag set before they actually apply on equip. | * When used on Enchantments some effect types like "Value Modifier" (maybe all) need the Recover flag set before they actually apply on equip. | ||
*If using Peak Value Modifier, leave Assoc. Item 2 as "NONE". In Skyrim, this is used as a dispel effect. However, this feature is bugged in Fallout 4. Filling in this value causes freezes (not crashes) when magic effect is active. | |||
== See Also == | == See Also == | ||
*[[:Category:Magic|Magic Category]] | *[[:Category:Magic|Magic Category]] | ||
[[Category:Editor Reference]] | |||
[[Category:Object_Classes]] | |||
[[Category:Magic]] |
Latest revision as of 21:02, 27 December 2024
Type: MGEF
Papyrus: MagicEffect Script, ActiveMagicEffect Script
Magic Effects represent the primary visual and functional effects of the base object that use them.
Editor Dialog[edit | edit source]
- ID: The editor ID which is used by the Creation Kit.
- Name: The object's name as it will appear within menus and the game world.
- Effect Archetype:
- Casting Type:
- Delivery:
- Magic Skill:
- Minimum Skill Level:
- Assoc. Item 1:
- Assoc. Item 2:
- 2nd AV Weight:
- Resist Value:
- Perk to Apply: The indicated Perk is added to the target while the effect is active. Unlike Skyrim, this applies to actors other than the player.
- Base Cost:
- Skill Usage Mult:
Notes[edit | edit source]
- A magic effect must have its "Magic Skill" set to none in order for it to be listed and selected by an Enchantment.
- When used on Enchantments some effect types like "Value Modifier" (maybe all) need the Recover flag set before they actually apply on equip.
- If using Peak Value Modifier, leave Assoc. Item 2 as "NONE". In Skyrim, this is used as a dispel effect. However, this feature is bugged in Fallout 4. Filling in this value causes freezes (not crashes) when magic effect is active.