Difference between revisions of "Category:ContainerMenu"
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The '''Container Menu''' is used to move items between the [[Player]] and a [[Container]]. | The '''Container Menu''' is used to move items between the [[Player]] and a [[Container]]. | ||
== AS3 == | |||
* <code>var BGSCodeObj:Object</code> | |||
* <code>var ButtonHintBar_mc:BSButtonHintBar</code> | |||
* <code>var CapsLabel_tf:TextField</code> | |||
* <code>var ContainerInventory_mc:MovieClip</code> | |||
* <code>var ContainerList_mc:ItemList</code> | |||
* <code>var ItemCard_mc:ItemCard</code> | |||
* <code>var PickpocketInfo_mc:MovieClip</code> | |||
* <code>var PlayerInventory_mc:MovieClip</code> | |||
* <code>var QuantityMenu_mc:MovieClip</code> | |||
* <code>var PlayerHasJunk:Boolean</code> | |||
* <code>function get containerIsSelected():Boolean</code> | |||
* <code>function get selectedIndex():int</code> | |||
* <code>function set inspectingFeaturedItem(aValue:Boolean):*</code> | |||
* <code>function set playFocusSounds(aValue:Boolean):*</code> | |||
* <code>function set playerHasJunk(aValue:Boolean):*</code> | |||
* <code>function onIntroAnimComplete():*</code> | |||
* <code>function SetContainerInfo(strName:String, auiMode:uint):*</code> | |||
* <code>function get playerListArray():Array</code> | |||
* <code>function get containerListArray():Array</code> | |||
* <code>function set sortButtonLabel(aStr:String):*</code> | |||
* <code>function set messageBoxIsActive(aActive:Boolean):*</code> | |||
* <code>function InvalidateLists():*</code> | |||
* <code>function SwitchToContainerList(aPlaySound:Boolean = true):Boolean</code> | |||
* <code>function onQuantityConfirm(event:Event):*</code> | |||
* <code>function onAccept():*</code> | |||
* <code>function onQuantityAccepted():*</code> | |||
* <code>function onTakeAll():*</code> | |||
* <code>function onEquipOrStore():*</code> | |||
* <code>function onExitMenu():*</code> | |||
* <code>function onQuantityCanceled():*</code> | |||
* <code>function onInspect():*</code> | |||
* <code>function onEndInspect():*</code> | |||
* <code>function onKeyUp(event:KeyboardEvent):void</code> | |||
* <code>function ProcessUserEvent(strEventName:String, abPressed:Boolean):Boolean</code> | |||
* <code>function UpdateEncumbranceAndCaps(aContainer:Boolean, aCurrWeight:uint, aMaxWeight:uint, aCaps:uint, aIncomingCaps:int):*</code> | |||
* <code>function UpdatePickpocketInfo(aShow:Boolean, aTaking:Boolean, aSuccessPercent:uint):*</code> | |||
* <code>function onQuantityModified(aEvent:Event):*</code> | |||
* <code>function onToggleEquip():*</code> | |||
* <code>function requestSort():*</code> | |||
==== BGSCodeObj ==== | ==== BGSCodeObj ==== | ||
* <code>PlaySound : | * <code>function PlaySound(name:String):void</code> | ||
* <code>toggleSelectedItemEquipped : | * <code>function toggleSelectedItemEquipped(index:int, inContainer:Boolean):void</code> | ||
* <code>confirmInvest | * <code>function confirmInvest():void</code> | ||
* <code>inspectItem | * <code>function inspectItem():void</code> | ||
* <code>getSelectedItemEquipped : | * <code>function getSelectedItemEquipped(index:int, inContainer:Boolean):Boolean</code> | ||
* <code>onIntroAnimComplete | * <code>function onIntroAnimComplete():void</code> | ||
* <code>getItemValue : | * <code>function getItemValue(index:int, inContainer:Boolean):*</code> | ||
* <code>getSelectedItemEquippable : | * <code>function getSelectedItemEquippable(index:int, inContainer:Boolean):Boolean</code> | ||
* <code>show3D : | * <code>function show3D(index:int, inContainer:Boolean):void</code> | ||
* <code>sendYButton | * <code>function sendYButton():void</code> | ||
* <code>sendXButton | * <code>function sendXButton():void</code> | ||
* <code>updateItemPickpocketInfo : | * <code>function updateItemPickpocketInfo(index:int, inContainer:Boolean):void</code> | ||
* <code>sortItems : | * <code>function sortItems(isPlayerInv:Boolean, indexFilter:uint, arg3:Boolean):void</code> | ||
* <code>exitMenu | * <code>function exitMenu():void</code> | ||
* <code>transferItem : | * <code>function transferItem(index:int, inContainer:Boolean):void</code> | ||
* <code>takeAllItems | * <code>function takeAllItems():void</code> | ||
* <code>updateSortButtonLabel : | * <code>function updateSortButtonLabel(isPlayerInv:Boolean, indexFilter:uint):void</code> | ||
== See Also == | == See Also == | ||
*[[Container]] | |||
*[[Menu]] | *[[Menu]] | ||
*[[User Interface]] | *[[User Interface]] |
Latest revision as of 19:44, 8 March 2020
The Container Menu is used to move items between the Player and a Container.
AS3[edit | edit source]
var BGSCodeObj:Object
var ButtonHintBar_mc:BSButtonHintBar
var CapsLabel_tf:TextField
var ContainerInventory_mc:MovieClip
var ContainerList_mc:ItemList
var ItemCard_mc:ItemCard
var PickpocketInfo_mc:MovieClip
var PlayerInventory_mc:MovieClip
var QuantityMenu_mc:MovieClip
var PlayerHasJunk:Boolean
function get containerIsSelected():Boolean
function get selectedIndex():int
function set inspectingFeaturedItem(aValue:Boolean):*
function set playFocusSounds(aValue:Boolean):*
function set playerHasJunk(aValue:Boolean):*
function onIntroAnimComplete():*
function SetContainerInfo(strName:String, auiMode:uint):*
function get playerListArray():Array
function get containerListArray():Array
function set sortButtonLabel(aStr:String):*
function set messageBoxIsActive(aActive:Boolean):*
function InvalidateLists():*
function SwitchToContainerList(aPlaySound:Boolean = true):Boolean
function onQuantityConfirm(event:Event):*
function onAccept():*
function onQuantityAccepted():*
function onTakeAll():*
function onEquipOrStore():*
function onExitMenu():*
function onQuantityCanceled():*
function onInspect():*
function onEndInspect():*
function onKeyUp(event:KeyboardEvent):void
function ProcessUserEvent(strEventName:String, abPressed:Boolean):Boolean
function UpdateEncumbranceAndCaps(aContainer:Boolean, aCurrWeight:uint, aMaxWeight:uint, aCaps:uint, aIncomingCaps:int):*
function UpdatePickpocketInfo(aShow:Boolean, aTaking:Boolean, aSuccessPercent:uint):*
function onQuantityModified(aEvent:Event):*
function onToggleEquip():*
function requestSort():*
BGSCodeObj[edit | edit source]
function PlaySound(name:String):void
function toggleSelectedItemEquipped(index:int, inContainer:Boolean):void
function confirmInvest():void
function inspectItem():void
function getSelectedItemEquipped(index:int, inContainer:Boolean):Boolean
function onIntroAnimComplete():void
function getItemValue(index:int, inContainer:Boolean):*
function getSelectedItemEquippable(index:int, inContainer:Boolean):Boolean
function show3D(index:int, inContainer:Boolean):void
function sendYButton():void
function sendXButton():void
function updateItemPickpocketInfo(index:int, inContainer:Boolean):void
function sortItems(isPlayerInv:Boolean, indexFilter:uint, arg3:Boolean):void
function exitMenu():void
function transferItem(index:int, inContainer:Boolean):void
function takeAllItems():void
function updateSortButtonLabel(isPlayerInv:Boolean, indexFilter:uint):void
See Also[edit | edit source]
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