Difference between revisions of "Category:ContainerMenu"

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The '''Container Menu''' is used to move items between the [[Player]] and a [[Container]].
The '''Container Menu''' is used to move items between the [[Player]] and a [[Container]].
== AS3 ==
* <code>var BGSCodeObj:Object</code>
* <code>var ButtonHintBar_mc:BSButtonHintBar</code>
* <code>var CapsLabel_tf:TextField</code>
* <code>var ContainerInventory_mc:MovieClip</code>
* <code>var ContainerList_mc:ItemList</code>
* <code>var ItemCard_mc:ItemCard</code>
* <code>var PickpocketInfo_mc:MovieClip</code>
* <code>var PlayerInventory_mc:MovieClip</code>
* <code>var QuantityMenu_mc:MovieClip</code>
* <code>var PlayerHasJunk:Boolean</code>
* <code>function get containerIsSelected():Boolean</code>
* <code>function get selectedIndex():int</code>
* <code>function set inspectingFeaturedItem(aValue:Boolean):*</code>
* <code>function set playFocusSounds(aValue:Boolean):*</code>
* <code>function set playerHasJunk(aValue:Boolean):*</code>
* <code>function onIntroAnimComplete():*</code>
* <code>function SetContainerInfo(strName:String, auiMode:uint):*</code>
* <code>function get playerListArray():Array</code>
* <code>function get containerListArray():Array</code>
* <code>function set sortButtonLabel(aStr:String):*</code>
* <code>function set messageBoxIsActive(aActive:Boolean):*</code>
* <code>function InvalidateLists():*</code>
* <code>function SwitchToContainerList(aPlaySound:Boolean = true):Boolean</code>
* <code>function onQuantityConfirm(event:Event):*</code>
* <code>function onAccept():*</code>
* <code>function onQuantityAccepted():*</code>
* <code>function onTakeAll():*</code>
* <code>function onEquipOrStore():*</code>
* <code>function onExitMenu():*</code>
* <code>function onQuantityCanceled():*</code>
* <code>function onInspect():*</code>
* <code>function onEndInspect():*</code>
* <code>function onKeyUp(event:KeyboardEvent):void</code>
* <code>function ProcessUserEvent(strEventName:String, abPressed:Boolean):Boolean</code>
* <code>function UpdateEncumbranceAndCaps(aContainer:Boolean, aCurrWeight:uint, aMaxWeight:uint, aCaps:uint, aIncomingCaps:int):*</code>
* <code>function UpdatePickpocketInfo(aShow:Boolean, aTaking:Boolean, aSuccessPercent:uint):*</code>
* <code>function onQuantityModified(aEvent:Event):*</code>
* <code>function onToggleEquip():*</code>
* <code>function requestSort():*</code>


==== BGSCodeObj ====
==== BGSCodeObj ====
* <code>PlaySound : function Function() {}</code>
* <code>function PlaySound(name:String):void</code>
* <code>toggleSelectedItemEquipped : function Function() {}</code>
* <code>function toggleSelectedItemEquipped(index:int, inContainer:Boolean):void</code>
* <code>confirmInvest : function Function() {}</code>
* <code>function confirmInvest():void</code>
* <code>inspectItem : function Function() {}</code>
* <code>function inspectItem():void</code>
* <code>getSelectedItemEquipped : function Function() {}</code>
* <code>function getSelectedItemEquipped(index:int, inContainer:Boolean):Boolean</code>
* <code>onIntroAnimComplete : function Function() {}</code>
* <code>function onIntroAnimComplete():void</code>
* <code>getItemValue : function Function() {}</code>
* <code>function getItemValue(index:int, inContainer:Boolean):*</code>
* <code>getSelectedItemEquippable : function Function() {}</code>
* <code>function getSelectedItemEquippable(index:int, inContainer:Boolean):Boolean</code>
* <code>show3D : function Function() {}</code>
* <code>function show3D(index:int, inContainer:Boolean):void</code>
* <code>sendYButton : function Function() {}</code>
* <code>function sendYButton():void</code>
* <code>sendXButton : function Function() {}</code>
* <code>function sendXButton():void</code>
* <code>updateItemPickpocketInfo : function Function() {}</code>
* <code>function updateItemPickpocketInfo(index:int, inContainer:Boolean):void</code>
* <code>sortItems : function Function() {}</code>
* <code>function sortItems(isPlayerInv:Boolean, indexFilter:uint, arg3:Boolean):void</code>
* <code>exitMenu : function Function() {}</code>
* <code>function exitMenu():void</code>
* <code>transferItem : function Function() {}</code>
* <code>function transferItem(index:int, inContainer:Boolean):void</code>
* <code>takeAllItems : function Function() {}</code>
* <code>function takeAllItems():void</code>
* <code>updateSortButtonLabel : function Function() {}</code>
* <code>function updateSortButtonLabel(isPlayerInv:Boolean, indexFilter:uint):void</code>


== See Also ==
== See Also ==
*[[Container]]
*[[Menu]]
*[[Menu]]
*[[User Interface]]
*[[User Interface]]

Latest revision as of 19:44, 8 March 2020

The Container Menu is used to move items between the Player and a Container.

AS3[edit | edit source]

  • var BGSCodeObj:Object
  • var ButtonHintBar_mc:BSButtonHintBar
  • var CapsLabel_tf:TextField
  • var ContainerInventory_mc:MovieClip
  • var ContainerList_mc:ItemList
  • var ItemCard_mc:ItemCard
  • var PickpocketInfo_mc:MovieClip
  • var PlayerInventory_mc:MovieClip
  • var QuantityMenu_mc:MovieClip
  • var PlayerHasJunk:Boolean
  • function get containerIsSelected():Boolean
  • function get selectedIndex():int
  • function set inspectingFeaturedItem(aValue:Boolean):*
  • function set playFocusSounds(aValue:Boolean):*
  • function set playerHasJunk(aValue:Boolean):*
  • function onIntroAnimComplete():*
  • function SetContainerInfo(strName:String, auiMode:uint):*
  • function get playerListArray():Array
  • function get containerListArray():Array
  • function set sortButtonLabel(aStr:String):*
  • function set messageBoxIsActive(aActive:Boolean):*
  • function InvalidateLists():*
  • function SwitchToContainerList(aPlaySound:Boolean = true):Boolean
  • function onQuantityConfirm(event:Event):*
  • function onAccept():*
  • function onQuantityAccepted():*
  • function onTakeAll():*
  • function onEquipOrStore():*
  • function onExitMenu():*
  • function onQuantityCanceled():*
  • function onInspect():*
  • function onEndInspect():*
  • function onKeyUp(event:KeyboardEvent):void
  • function ProcessUserEvent(strEventName:String, abPressed:Boolean):Boolean
  • function UpdateEncumbranceAndCaps(aContainer:Boolean, aCurrWeight:uint, aMaxWeight:uint, aCaps:uint, aIncomingCaps:int):*
  • function UpdatePickpocketInfo(aShow:Boolean, aTaking:Boolean, aSuccessPercent:uint):*
  • function onQuantityModified(aEvent:Event):*
  • function onToggleEquip():*
  • function requestSort():*

BGSCodeObj[edit | edit source]

  • function PlaySound(name:String):void
  • function toggleSelectedItemEquipped(index:int, inContainer:Boolean):void
  • function confirmInvest():void
  • function inspectItem():void
  • function getSelectedItemEquipped(index:int, inContainer:Boolean):Boolean
  • function onIntroAnimComplete():void
  • function getItemValue(index:int, inContainer:Boolean):*
  • function getSelectedItemEquippable(index:int, inContainer:Boolean):Boolean
  • function show3D(index:int, inContainer:Boolean):void
  • function sendYButton():void
  • function sendXButton():void
  • function updateItemPickpocketInfo(index:int, inContainer:Boolean):void
  • function sortItems(isPlayerInv:Boolean, indexFilter:uint, arg3:Boolean):void
  • function exitMenu():void
  • function transferItem(index:int, inContainer:Boolean):void
  • function takeAllItems():void
  • function updateSortButtonLabel(isPlayerInv:Boolean, indexFilter:uint):void

See Also[edit | edit source]

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