Difference between revisions of "FindRandomActorFromRef - Game"
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imported>Vitamant m (1 revision: Clobber re-import by Henning) |
imported>Scrivener07 |
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Actor randomActor = Game.FindRandomActorFromRef(Game.GetPlayer(), 5.0) | Actor randomActor = Game.FindRandomActorFromRef(Game.GetPlayer(), 5.0) | ||
</source> | </source> | ||
== Notes == | |||
* arCenter is not included in the search and the return value will be a random actor. | |||
== See Also == | == See Also == | ||
*[[Game Script]] | *[[Game Script]] |
Latest revision as of 03:49, 2 September 2021
Member of: Game Script
Finds a random actor within a given radius of a reference.
Syntax[edit | edit source]
Actor Function FindRandomActorFromRef(ObjectReference arCenter, float afRadius) global
Parameters[edit | edit source]
- arCenter: The reference to search around
- afRadius: Maximum distance from center to look for an actor
Return Value[edit | edit source]
A random actor found, none if no actor in the area.
Examples[edit | edit source]
; Find a random actor near the player, limiting the search to 5 units
Actor randomActor = Game.FindRandomActorFromRef(Game.GetPlayer(), 5.0)
Notes[edit | edit source]
- arCenter is not included in the search and the return value will be a random actor.