Difference between revisions of "GetActorGunState"

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Returns the actor's gun state.
Returns the actor's gun state.


'''Syntax:'''
== Syntax ==
<source lang="text">
[ActorID.]GetActorGunState
[ActorID.]GetActorGunState
</source>


'''Example:'''
== Example ==
<source lang="text">
  Player.GetActorGunState
  Player.GetActorGunState
 
</source>


== Gun States ==
== Gun States ==
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|-
|-
| style="text-align: center;" | 3
| style="text-align: center;" | 3
|  
| Alert
|-
|-
| style="text-align: center;" | 4
| style="text-align: center;" | 4
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|-
|-
| style="text-align: center;" | 5
| style="text-align: center;" | 5
| Idle, weapon ready (third person)
| Idle, weapon ready (third person), throwing
|-
|-
| style="text-align: center;" | 6
| style="text-align: center;" | 6
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| Firing, aiming
| Firing, aiming
|}
|}


== Notes ==
== Notes ==

Latest revision as of 18:27, 5 February 2024

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Returns the actor's gun state.

Syntax[edit | edit source]

[ActorID.]GetActorGunState

Example[edit | edit source]

 Player.GetActorGunState

Gun States[edit | edit source]

State Description
0 Idle, hip (first person), bashing (third and first person)
1 Idle, lowered (third person)
2 Idle, lowered (first person)
3 Alert
4 Reloading
5 Idle, weapon ready (third person), throwing
6 Idle, aiming
7 Firing, hip
8 Firing, aiming

Notes[edit | edit source]

None

See Also[edit | edit source]

None