Difference between revisions of "GetMaterialSwap - ObjectReference"
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imported>Qazaaq (added f4se member) |
imported>Qazaaq (added details) |
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{{Template:Papyrus:RequiredF4SE|version=0.6.7}} | {{Template:Papyrus:RequiredF4SE|version=0.6.7}} | ||
Gets the [[Material Swap]] for this reference. | Gets the internal persistent [[Material Swap]] for this reference. | ||
Some [[ObjectReference Script|ObjectReference]]s placed in the world through the ''Editor'' may have this already filled. | |||
== Syntax == | == Syntax == | ||
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<source lang="papyrus"> | <source lang="papyrus"> | ||
MatSwap myMaterialSwap = weaponReference.GetMaterialSwap() | MatSwap myMaterialSwap = weaponReference.GetMaterialSwap() | ||
Debug.Trace("Got the material swap "+myMaterialSwap+" from the "+weaponReference+" reference.") | |||
</source> | </source> | ||
Latest revision as of 01:07, 5 April 2018
F4SE Member of: ObjectReference Script
Requires F4SE version 0.6.7 or higher.
Gets the internal persistent Material Swap for this reference. Some ObjectReferences placed in the world through the Editor may have this already filled.
Syntax[edit | edit source]
MatSwap Function GetMaterialSwap() Native
Parameters[edit | edit source]
None
Return Value[edit | edit source]
The Material Swap for this reference.
Examples[edit | edit source]
MatSwap myMaterialSwap = weaponReference.GetMaterialSwap()
Debug.Trace("Got the material swap "+myMaterialSwap+" from the "+weaponReference+" reference.")