Difference between revisions of "HasHeadPartOverlays - ActorBase"

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imported>Qazaaq
(Added F4SE member)
 
imported>Qazaaq
(added required f4se version)
 
(One intermediate revision by the same user not shown)
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[[Category:Scripting]]
[[Category:Papyrus]]
[[Category:F4SE]]
'''F4SE Member of:''' [[ActorBase Script]]
'''F4SE Member of:''' [[ActorBase Script]]
{{Template:Papyrus:RequiredF4SE|version=0.2.0}}


Returns whether this ActorBase has overlay head parts.
Returns whether this ActorBase has overlay [[HeadPart|HeadParts]].


== Syntax ==
== Syntax ==
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== Examples ==
== Examples ==
<source lang="papyrus">
<source lang="papyrus">
ActorBase template = NPC.GetActorBase().GetTemplete()
 
</source>
</source>


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== See Also ==
== See Also ==
*[[ActorBase Script]]
*[[ActorBase Script]]
[[Category:Scripting]]
[[Category:Papyrus]]
[[Category:F4SE]]

Latest revision as of 02:10, 21 January 2018

F4SE Member of: ActorBase Script
Requires F4SE version 0.2.0 or higher.

Returns whether this ActorBase has overlay HeadParts.

Syntax[edit | edit source]

bool Function HasHeadPartOverlays() Native

Parameters[edit | edit source]

None

Return Value[edit | edit source]

Returns true if this ActorBase has overlay head parts.

Examples[edit | edit source]

Notes[edit | edit source]

None

See Also[edit | edit source]