Difference between revisions of "OnItemUnequipped - Actor"
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imported>Plplecuyer |
imported>Scrivener07 (Potions fire this event.) |
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endEvent | endEvent | ||
</source> | </source> | ||
== Notes == | |||
* Using potions will fire this event. | |||
== See Also == | == See Also == |
Latest revision as of 01:14, 13 January 2018
Member of: Actor Script
Event called when the actor unequips an object.
Syntax[edit | edit source]
Event OnItemUnequipped(Form akBaseObject, ObjectReference akReference)
Parameters[edit | edit source]
- akBaseObject: The base object the actor just unequipped.
- akReference: The reference the actor just unequipped, if the reference is persistent. Otherwise, None.
Examples[edit | edit source]
Event OnItemUnequipped(Form akBaseObject, ObjectReference akReference)
if akBaseObject as Armor
Debug.Trace("This actor just unequipped a piece of armor!")
endIf
endEvent
Notes[edit | edit source]
- Using potions will fire this event.