Difference between revisions of "SetAnimationVariableFloat - ObjectReference"

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imported>Ice Eyes
(→‎Parameters: Corrected parameter name)
 
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[[Category:Scripting]]
[[Category:Scripting]]
[[Category:Papyrus]]
[[Category:Papyrus]]
[[Category:Animation]]
'''Member of:''' [[ObjectReference Script]]
'''Member of:''' [[ObjectReference Script]]


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== Syntax ==
== Syntax ==
<source lang="papyrus">
<source lang="papyrus">
Function SetAnimationVariableFloat(string asVariableName, float afNewValue) native
Function SetAnimationVariableFloat(string arVariableName, float afNewValue) native
</source>
</source>


== Parameters ==
== Parameters ==
*asVariableName: The name of the variable to read from the graph
*arVariableName: The name of the variable to read from the graph
*afNewValue: The new variable value
*afNewValue: The new variable value



Latest revision as of 13:34, 31 July 2019

Member of: ObjectReference Script

Sets the value of a variable on the reference's animation graph - Float version.

Syntax[edit | edit source]

Function SetAnimationVariableFloat(string arVariableName, float afNewValue) native

Parameters[edit | edit source]

  • arVariableName: The name of the variable to read from the graph
  • afNewValue: The new variable value

Return Value[edit | edit source]

None.

Examples[edit | edit source]

; Force actor to move at 100 units/s
SetAnimationVariableFloat("Speed", 100.0)

See Also[edit | edit source]