Difference between revisions of "SetAnimationVariableFloat - ObjectReference"
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imported>Plplecuyer |
imported>Ice Eyes (→Parameters: Corrected parameter name) |
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[[Category:Scripting]] | [[Category:Scripting]] | ||
[[Category:Papyrus]] | [[Category:Papyrus]] | ||
[[Category:Animation]] | |||
'''Member of:''' [[ObjectReference Script]] | '''Member of:''' [[ObjectReference Script]] | ||
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== Syntax == | == Syntax == | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
Function SetAnimationVariableFloat(string | Function SetAnimationVariableFloat(string arVariableName, float afNewValue) native | ||
</source> | </source> | ||
== Parameters == | == Parameters == | ||
* | *arVariableName: The name of the variable to read from the graph | ||
*afNewValue: The new variable value | *afNewValue: The new variable value | ||
Latest revision as of 13:34, 31 July 2019
Member of: ObjectReference Script
Sets the value of a variable on the reference's animation graph - Float version.
Syntax[edit | edit source]
Function SetAnimationVariableFloat(string arVariableName, float afNewValue) native
Parameters[edit | edit source]
- arVariableName: The name of the variable to read from the graph
- afNewValue: The new variable value
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Force actor to move at 100 units/s
SetAnimationVariableFloat("Speed", 100.0)