SetAnimationVariableFloat - ObjectReference

From the Fallout4 CreationKit Wiki
Jump to navigation Jump to search

Member of: ObjectReference Script

Sets the value of a variable on the reference's animation graph - Float version.

Syntax[edit | edit source]

Function SetAnimationVariableFloat(string arVariableName, float afNewValue) native

Parameters[edit | edit source]

  • arVariableName: The name of the variable to read from the graph
  • afNewValue: The new variable value

Return Value[edit | edit source]

None.

Examples[edit | edit source]

; Force actor to move at 100 units/s
SetAnimationVariableFloat("Speed", 100.0)

See Also[edit | edit source]