Difference between revisions of "ShowPerkVaultBoyOnHUD - Game"
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'''Member of:''' [[Game Script]] | '''Member of:''' [[Game Script]] | ||
Plays the specified Perk VaultBoy | Plays the specified [[Perk]] VaultBoy [[Flash File]] and sound on the HUD menu. | ||
== Syntax == | == Syntax == | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
Function ShowPerkVaultBoyOnHUD(string aVaultBoySwf, Sound aSoundDescriptor = None) | Function ShowPerkVaultBoyOnHUD(string aVaultBoySwf, Sound aSoundDescriptor = None) Native Global | ||
</source> | </source> | ||
== Parameters == | == Parameters == | ||
*aVaultBoySwf: | *aVaultBoySwf: The interface path to a [[Flash File]] to play. Should include the <code>.swf</code> file extension. | ||
*aSoundDescriptor: the sound that goes along with the animation. | *aSoundDescriptor: the sound that goes along with the animation. | ||
**'''Default''': None | **'''Default''': None | ||
Line 21: | Line 19: | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
; We've triggered the Idiot Savant perk! | ; We've triggered the Idiot Savant perk! | ||
Game.ShowPerkVaultBoyOnHUD("Components | Game.ShowPerkVaultBoyOnHUD("Components/VaultBoys/Perks/PerkClip_1d245e.swf", perkSound) | ||
</source> | </source> | ||
== Notes == | == Notes == | ||
* SWFs used this way do not seem to support all the features that can be used elsewhere. For example, an SWF which has its frames made out of PNGs with alpha blending will display as a solid colour, even though the same SWF will display just fine in the PipBoy perk screen. One quick solution for this is to use the Trace Bitmap feature in Flash and generate a separate SWF for use in the HUD, but it will result in jagged edges. | * SWFs used this way do not seem to support all the features that can be used elsewhere. For example, an SWF which has its frames made out of PNGs with alpha blending will display as a solid colour, even though the same SWF will display just fine in the PipBoy perk screen. One quick solution for this is to use the Trace Bitmap feature in Flash and generate a separate SWF for use in the HUD, but it will result in jagged edges. | ||
== See Also == | == See Also == | ||
*[[Game Script]] | *[[Game Script]] | ||
[[Category:Scripting]] | |||
[[Category:Papyrus]] | |||
[[Category:Non-Delayed Native Functions]] | |||
[[Category:User Interface]] |
Latest revision as of 23:07, 12 May 2018
Member of: Game Script
Plays the specified Perk VaultBoy Flash File and sound on the HUD menu.
Syntax[edit | edit source]
Function ShowPerkVaultBoyOnHUD(string aVaultBoySwf, Sound aSoundDescriptor = None) Native Global
Parameters[edit | edit source]
- aVaultBoySwf: The interface path to a Flash File to play. Should include the
.swf
file extension. - aSoundDescriptor: the sound that goes along with the animation.
- Default: None
Return Value[edit | edit source]
None
Examples[edit | edit source]
; We've triggered the Idiot Savant perk!
Game.ShowPerkVaultBoyOnHUD("Components/VaultBoys/Perks/PerkClip_1d245e.swf", perkSound)
Notes[edit | edit source]
- SWFs used this way do not seem to support all the features that can be used elsewhere. For example, an SWF which has its frames made out of PNGs with alpha blending will display as a solid colour, even though the same SWF will display just fine in the PipBoy perk screen. One quick solution for this is to use the Trace Bitmap feature in Flash and generate a separate SWF for use in the HUD, but it will result in jagged edges.