Difference between revisions of "ShowPerkVaultBoyOnHUD - Game"
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imported>Qazaaq (added category) |
imported>Qazaaq (Shouldn't be using double back-slashes, needs to be single slashes (*nix style paths)) |
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<source lang="papyrus"> | <source lang="papyrus"> | ||
; We've triggered the Idiot Savant perk! | ; We've triggered the Idiot Savant perk! | ||
Game.ShowPerkVaultBoyOnHUD("Components | Game.ShowPerkVaultBoyOnHUD("Components/VaultBoys/Perks/PerkClip_1d245e.swf", perkSound) | ||
</source> | </source> | ||
Latest revision as of 23:07, 12 May 2018
Member of: Game Script
Plays the specified Perk VaultBoy Flash File and sound on the HUD menu.
Syntax[edit | edit source]
Function ShowPerkVaultBoyOnHUD(string aVaultBoySwf, Sound aSoundDescriptor = None) Native Global
Parameters[edit | edit source]
- aVaultBoySwf: The interface path to a Flash File to play. Should include the
.swf
file extension. - aSoundDescriptor: the sound that goes along with the animation.
- Default: None
Return Value[edit | edit source]
None
Examples[edit | edit source]
; We've triggered the Idiot Savant perk!
Game.ShowPerkVaultBoyOnHUD("Components/VaultBoys/Perks/PerkClip_1d245e.swf", perkSound)
Notes[edit | edit source]
- SWFs used this way do not seem to support all the features that can be used elsewhere. For example, an SWF which has its frames made out of PNGs with alpha blending will display as a solid colour, even though the same SWF will display just fine in the PipBoy perk screen. One quick solution for this is to use the Trace Bitmap feature in Flash and generate a separate SWF for use in the HUD, but it will result in jagged edges.