Difference between revisions of "WornItem Struct - Actor"
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imported>Qazaaq (Added F4SE member) |
imported>Qazaaq (added required f4se version) |
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'''F4SE Member of:''' [[Actor Script]] | '''F4SE Member of:''' [[Actor Script]] | ||
{{Template:Papyrus:RequiredF4SE|version=0.2.0}} | |||
A structure that holds information about an actors [[Biped Slots|Biped Slot]]. | A structure that holds information about an actors [[Biped Slots|Biped Slot]]. | ||
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*[[Biped Slots]] | *[[Biped Slots]] | ||
*[[GetWornItem - Actor]] | *[[GetWornItem - Actor]] | ||
[[Category:Scripting]] | |||
[[Category:Papyrus]] | |||
[[Category:F4SE]] |
Latest revision as of 23:39, 20 January 2018
F4SE Member of: Actor Script
Requires F4SE version 0.2.0 or higher.
A structure that holds information about an actors Biped Slot.
Syntax[edit | edit source]
Struct WornItem
Form Item
Form Model
string ModelName
Form MaterialSwap
TextureSet Texture
EndStruct
Members[edit | edit source]
- Item: Can be an Armor or a Weapon.
- Model: Can be an Armor or a Weapon depending on item.
- ModelName: The model override name.
- MaterialSwap: The material swap form.
- Texture: The TextureSet override form.
Examples[edit | edit source]
Actor:WornItem wornValue = Game.GetPlayer().GetWornItem(34)
Debug.Trace(wornValue.Item)
Debug.Trace(wornValue.Model)
Debug.Trace(wornValue.ModelName)
Debug.Trace(wornValue.MaterialSwap)
Debug.Trace(wornValue.Texture)