Difference between revisions of "FindClosestActorFromRef - Game"
Jump to navigation
Jump to search
imported>Vitamant m (1 revision: Clobber re-import by Henning) |
imported>Scrivener07 |
||
Line 23: | Line 23: | ||
</source> | </source> | ||
== Notes == | |||
* As with the Skyrim counterpart, if an actor is used for arCenter, the return value will be that of arCenter. The example above was not tested by whoever put that there. | |||
== See Also == | == See Also == | ||
*[[Game Script]] | *[[Game Script]] |
Latest revision as of 02:52, 2 September 2021
Member of: Game Script
Finds the closest actor within a given radius of a reference.
Syntax[edit | edit source]
Actor Function FindClosestActorFromRef(ObjectReference arCenter, float afRadius) global
Parameters[edit | edit source]
- arCenter: The reference to search around
- afRadius: Maximum distance from center to look for an actor
Return Value[edit | edit source]
The closest actor found, none if none.
Examples[edit | edit source]
; Find the closest actor to the player, limiting the search to 5 units
Actor closest = Game.FindClosestActorFromRef(Game.GetPlayer(), 5.0)
Notes[edit | edit source]
- As with the Skyrim counterpart, if an actor is used for arCenter, the return value will be that of arCenter. The example above was not tested by whoever put that there.