Difference between revisions of "GetHeadParts - ActorBase"
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imported>Qazaaq (Created page with "Category:Scripting Category:Papyrus Category:F4SE '''F4SE Member of:''' ActorBase Script Returns the head part array from either the overlay list or original...") |
imported>Qazaaq (added required f4se version) |
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'''F4SE Member of:''' [[ActorBase Script]] | '''F4SE Member of:''' [[ActorBase Script]] | ||
{{Template:Papyrus:RequiredF4SE|version=0.2.0}} | |||
Returns the head part array from either the overlay list or original list. | Returns the head part array from either the overlay list or original list. | ||
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== See Also == | == See Also == | ||
*[[ActorBase Script]] | *[[ActorBase Script]] | ||
[[Category:Scripting]] | |||
[[Category:Papyrus]] | |||
[[Category:F4SE]] |
Latest revision as of 02:12, 21 January 2018
F4SE Member of: ActorBase Script
Requires F4SE version 0.2.0 or higher.
Returns the head part array from either the overlay list or original list.
Syntax[edit | edit source]
HeadPart[] Function GetHeadParts(bool bOverlays = false) Native
Parameters[edit | edit source]
- bOverlays: Whether to use the overlay list or not.
- Default: False
Return Value[edit | edit source]
An array of HeadParts from either the overlay list or original list.
Examples[edit | edit source]
ActorBase PlayerBase = Game.GetPlayer().GetActorBase()
HeadPart[] headparts = PlayerBase.GetHeadParts()
Notes[edit | edit source]
None.