Difference between revisions of "GetHeadParts - ActorBase"

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imported>Qazaaq
(Created page with "Category:Scripting Category:Papyrus Category:F4SE '''F4SE Member of:''' ActorBase Script Returns the head part array from either the overlay list or original...")
 
imported>Qazaaq
(added required f4se version)
 
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[[Category:Scripting]]
[[Category:Papyrus]]
[[Category:F4SE]]
'''F4SE Member of:''' [[ActorBase Script]]
'''F4SE Member of:''' [[ActorBase Script]]
{{Template:Papyrus:RequiredF4SE|version=0.2.0}}


Returns the head part array from either the overlay list or original list.
Returns the head part array from either the overlay list or original list.
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== See Also ==
== See Also ==
*[[ActorBase Script]]
*[[ActorBase Script]]
[[Category:Scripting]]
[[Category:Papyrus]]
[[Category:F4SE]]

Latest revision as of 02:12, 21 January 2018

F4SE Member of: ActorBase Script
Requires F4SE version 0.2.0 or higher.

Returns the head part array from either the overlay list or original list.

Syntax[edit | edit source]

HeadPart[] Function GetHeadParts(bool bOverlays = false) Native

Parameters[edit | edit source]

  • bOverlays: Whether to use the overlay list or not.
    • Default: False

Return Value[edit | edit source]

An array of HeadParts from either the overlay list or original list.

Examples[edit | edit source]

ActorBase PlayerBase = Game.GetPlayer().GetActorBase()
HeadPart[] headparts = PlayerBase.GetHeadParts()

Notes[edit | edit source]

None.

See Also[edit | edit source]