Difference between revisions of "LeveledItem"
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imported>Qazaaq (added template property) |
imported>Qazaaq m (spaces) |
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== Editor Dialog == | == Editor Dialog == | ||
[[File: | [[File:LeveledItem Editor.png]] | ||
*{{Template:Editor:Property:ID}} | *{{Template:Editor:Property:ID}} | ||
* '''Chance None:''' The chance of getting nothing. The remaining percentage is distributed between the list items. | * '''Chance None:''' The chance of getting nothing. The remaining percentage is distributed between the list items. | ||
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== Preview Dialog == | == Preview Dialog == | ||
[[File: | [[File:LeveledItem Editor Preview.png]] | ||
*'''Radios''' | *'''Radios''' | ||
**'''Items:''' | **'''Items:''' | ||
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[[Category:Editor Reference]] | [[Category:Editor Reference]] | ||
[[Category: | [[Category:Object Classes]] | ||
[[Category:Items]] | [[Category:Items]] |
Revision as of 20:05, 28 October 2017
Type: LVLI
Papyrus: LeveledItem Script
The LeveledItem object is found within the Object Window under the Items Category.
Editor Dialog
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
- Chance None: The chance of getting nothing. The remaining percentage is distributed between the list items.
- Use Global: Allows a global variable to be used. This would allow multiple lists to be tuned via a single global variable.
- Epic Loot Chance: The global variable that indicates the chance of getting an epic item
- Override Name:
Preview Dialog
- Radios
- Items:
- Keywords:
- Mods:
- Tiered Mods:
- Components:
- Filter The text to search for.
Notation
- LL Leveled List
- LLC Leveled List Container
- LLD Leveled List Death
- LLE Leveled List Equipment
- LLG Leveled List Gun
- LLI Leveled List Item
- LLM Leveled List Mod (bench mods)
- LLS Leveled List Set ??
- LLW Leveled List Weapon
- RE Random Encounter ??
- RR Railroad
- VL Vender List
- VLL Vender Leveled List