Difference between revisions of "Material Swap"

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m (→‎Editor Dialog: provided a little more detail on the original and replacement fields)
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*'''Tree Folder:'''
*'''Tree Folder:'''
*'''Material Substitutions:''' A list of the materials that will be swapped for some target mesh. Each offers the following options when selected:
*'''Material Substitutions:''' A list of the materials that will be swapped for some target mesh. Each offers the following options when selected:
**'''Original:''' The name of a materials file referenced by a tri-shape in the mesh (NIF) that is to be overridden
**'''Original:''' The name of a materials file referenced by a tri-shape in the mesh (NIF) that is to be overridden.  A wildcard (*) can be used to replaced multiple textures at once.
**'''Replacement:''' The new materials file to be applied in place of the original.   
**'''Replacement:''' The new materials file to be applied in place of the original.   
**'''Color Remapping Index:'''
**'''Color Remapping Index:'''

Revision as of 20:08, 9 March 2017

Papyrus: None

Material Swaps can be used to retexture and recolor armor, scenery, and other forms. One particularly memorable use is changing the numbers on Vault suits. Note that Material Swaps don't do anything just by existing; a form must actually use them.

Editor Dialog

Material Swap Editor.png

  • ID: The editor ID that this form uses in the Creation Kit.
  • Tree Folder:
  • Material Substitutions: A list of the materials that will be swapped for some target mesh. Each offers the following options when selected:
    • Original: The name of a materials file referenced by a tri-shape in the mesh (NIF) that is to be overridden. A wildcard (*) can be used to replaced multiple textures at once.
    • Replacement: The new materials file to be applied in place of the original.
    • Color Remapping Index:

See Also